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코드 블럭 |
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#include "KakaoGameV4.h" // The bridgeToken received through the launcher FString bridgeToken = ""; FKGTPlayer::LoginWithBridgeToken(bridgeToken, FKGTResultDelegate::CreateLambda([=](FKGTResult result) { if (result.IsSuccess()) { // The current Player's ID issued by the platform FString playerId = FKGTPlayer::GetCurrentPlayer().GetPlayerId(); // Platform access token FString accessToken = FKGTPlayer::GetAccessToken(); // Retrieve the current IDP authentication information FKGTIdpProfile idpProfile = FKGTPlayer::GetCurrentPlayer().GetIdpProfile(); // Additional information received through the launcher TSharedPtr<FJsonObject> bridgeTokenPayload = FKGTPlayer::GetCurrentPlayer().GetBridgeTokenPayload(); // [TODO] Log in to the game server and proceed to the game screen } else { // Handle login failure. // [TODO] 로그인 실패 시 사용자 안내 후 재 시도 하도록 하여야 합니다. int32 resultCode = result.GetCode(); if (resultCode == FKGTResultCode::NetworkFailure || resultCode == FKGTResultCode::ServerTimeout || resultCode == FKGTResultCode::ServerConnectionFailed) { // [TODO] If a network error occurs, prompt the user to retry logging in. } else if (resultCode == FKGTResultCode::Forbidden) { // [TODO] During the CBT period, authentication may not be possible for users who are not allowed. Display a notification to the user, and after clicking confirm, implement the app to exit. } else if (resultCode == FKGTResultCode::UserCanceled) { // [TODO] Since the user canceled during the login process, the login screen should be maintained. } else { // [TODO] If other errors occur, provide an error notification and prompt the user to retry logging in. // It is necessary to check the error code and logs to determine the cause. } } })); |
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