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Initialization and Status Change Event Processing
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using KakaoGame.API; KGTKakaoTalk.ShowSetting((result) => { if (result.IsSuccess) { // Successfully set the KakaoTalk game message reception settings } else if (result.code == KGTResultCode.NotKakaoTalkUser) { // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is not a KakaoTalk user, such as in the case of a user who is only registered for KakaoStory. } else { // Failed to set the KakaoTalk game message reception settings } }); |
Retrieve KakaoTalk Profile
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코드 블럭 | ||
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using KakaoGame.API; KGTKakaoTalk.TalkProfile((result) => { if (result.IsSuccess) { // Successfully retrieved KakaoTalk profile KGTKakaoTalkProfile talkProfile = result.Content; } else if (result.code == KGTResultCode.NotKakaoTalkUser) { // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is not a KakaoTalk user, such as in the case of a user who is only registered for KakaoStory. } else { // Failed to retrieve KakaoTalk profile } }); |
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Retrieve KakaoTalk Game Friend List
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