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Initialization and Status Change Event Processing

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SDK Initialization

발췌문 삽입
EN_Initialization and Status Change Event Processing SDK ExampleEN_
Initialization and Status Change Event Processing SDK Example
nameapplication_init_sdk
nopaneltrue

코드 블럭
languagejava
import com.kakaogame.KGTApplication;
import com.kakaogame.KGTConfig;

/**
 * When using a single app
 */
KGTConfig config = new KGTConfig();
config.setAppInfo(
	"909428", // appID
	"c3c38bbfa3828b342d946e9770c974d0", // appSecret
	"1.0.0", // appVersion
	"googlePlay", // market
	"14", // ageRating
	KGTServerType.QA, // server type
	KGTLogLevel.Error // log level
);

/**
 * When using an app group
 */
Map<String, String> appsForAppGroup = new HashMap<>();
appsForAppGroup.put("909428", "c3c38bbfa3828b342d946e9770c974d0");
appsForAppGroup.put("921478", "5891c32124ca35821890a0bc1cec77a5");

KGTConfig config = new KGTConfig();
config.setAppGroupInfos(
	"tubeAppGroup", // appGroupId
	appsForAppGroup, // app info map
	"1.0.0", // appVersion
	"googlePlay", // market
	"14", // ageRating
	KGTServerType.QA, // server type
	KGTLogLevel.Error // log level
);


KGTApplication.initSDK(this, config);

Start

발췌문 삽입
EN_Initialization and Status Change Event Processing SDK ExampleEN_
Initialization and Status Change Event Processing SDK Example
nameapplication_start
nopaneltrue

코드 블럭
languagejava
import com.kakaogame.KGTApplication;
import com.kakaogame.KGTIdpProfile;
import com.kakaogame.KGTPlayer;
import com.kakaogame.KGTResult;

KGTApplication.start(activity, null, result -> {
	if (result.isSuccess()) {
		// If the start is successful

		// Check if auto-login is enabled
		boolean isLoggedIn = KGTPlayer.isLoggedIn();

		if (isLoggedIn) {
			// The current Player's ID issued by the platform
			String playerId = KGTPlayer.getCurrentPlayer().getPlayerId();

			// Platform access token (ZAT)
			String accessToken = KGTPlayer.getCurrentPlayer().getAccessToken();

			// Retrieve the current IDP authentication information
			KGTIdpProfile idpProfile = KGTPlayer.getCurrentPlayer().getIdpProfile();

			// [TODO] Move to the game screen.
		} else {
			// [TODO] If auto-login is not enabled, move to the login screen.
		}
	} else {
		// If the start fails - since initialization failed, you should retry the start or close the app.
		int resultCode = result.getCode();

		if (resultCode == KGTResult.KGTResultCode.NETWORK_FAILURE 
			|| resultCode == KGTResult.KGTResultCode.SERVER_TIMEOUT
			|| resultCode == KGTResult.KGTResultCode.SERVER_CONNECTION_FAILED) {
			// [TODO] If a network error occurs, inform the user that the start failed due to a network issue and retry.
		} else {
			// [TODO] If other errors occur, provide an error notification and request a retry of the start process. - If the issue persists, check the error code and logs to determine the cause.
		}
	}
});

Pause

발췌문 삽입
EN_Initialization and Status Change Event Processing SDK ExampleEN_
Initialization and Status Change Event Processing SDK Example
nameapplication_pause
nopaneltrue

코드 블럭
languagejava
import com.kakaogame.KGTApplication;
import com.kakaogame.KGTResult;
 
KGTApplication.pause(activity, result -> {
	//
});

Resume

발췌문 삽입
EN_Initialization and Status Change Event Processing SDK ExampleEN_
Initialization and Status Change Event Processing SDK Example
nameapplication_resume
nopaneltrue

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Adding a New Intent Receive Setting

발췌문 삽입
EN_Initialization and Status Change Event Processing SDK ExampleEN_
Initialization and Status Change Event Processing SDK Example
nameapplication_android_intent
nopaneltrue

코드 블럭
languagejava
@Override
protected void onNewIntent(Intent intent) {
    super.onNewIntent(intent);
     
    // Update the current activity with the new intent
    this.setIntent(intent);
}

Login

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발췌문 삽입
EN_Login SDK ExampleEN_
Login SDK Example
namelogin
nopaneltrue

Logging In Without Using the Default Login UI

발췌문 삽입
EN_Login SDK ExampleEN_
Login SDK Example
namelogin_custom
nopaneltrue

코드 블럭
languagejava
import com.kakaogame.KGTApplication;
import com.kakaogame.KGTIdpProfile;
import com.kakaogame.KGTPlayer;
import com.kakaogame.KGTResult;

// Set the IdpCode for the login
KGTIdpProfile.KGTIdpCode code = KGTIdpCode.Kakao;

// Log in with a specific IDP
KGTPlayer.login(activity, code, result -> {
	if (result.isSuccess()) {
		// IDP login and platform login succeeded

		// The current Player's ID issued by the platform
		String playerId = KGTPlayer.getCurrentPlayer().getPlayerId();

		// Platform access token
		String accessToken = KGTPlayer.getAccessToken();

		// Retrieve the current IDP authentication information
		KGTIdpProfile idpProfile = KGTPlayer.getCurrentPlayer().getIdpProfile();

		// [TODO] Since login was successful, proceed to the game screen.
	} else {
		// IDP login or platform login failed
		// [TODO] If login fails, inform the user and prompt them to retry.

		if (result.getCode() == KGTResult.KGTResultCode.NETWORK_FAILURE 
			|| result.getCode() == KGTResult.KGTResultCode.SERVER_TIMEOUT
			|| result.getCode() == KGTResult.KGTResultCode.SERVER_CONNECTION_FAILED) {
			// [TODO] If a network error occurs, prompt the user to retry logging in.
		} else if (result.getCode() == KGTResult.KGTResultCode.USER_CANCELED) {
			// [TODO] Since the user canceled during the login process, the login screen should be maintained.
		} else if (result.getCode() == KGTResult.KGTResultCode.BLOCKED_BY_POLICY) {
			// [TODO] The login was attempted from a blocked country code or IP range. Handle accordingly.
		} else {
			// [TODO] If other errors occur, provide an error notification and prompt the user to retry logging in. - It is necessary to check the error code and logs to determine the cause.
		}
	}
});

Logout

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발췌문 삽입
EN_Logout SDK ExampleEN_
Logout SDK Example
namelogout
nopaneltrue

Logging Out Without Using the Default Logout UI

발췌문 삽입
EN_Logout SDK ExampleEN_
Logout SDK Example
namelogout_custom
nopaneltrue

...

코드 블럭
languagejava
import com.kakaogame.KGTPlayer;
import com.kakaogame.KGTResult;

// Unregister request
KGTPlayer.unregister(activity, false, result -> {
	if (result.isSuccess()) {
		// Unregistration successful

		// [TODO] Return to the start screen
	} else {
		// Unregistration failed 
	}
});

Account Linking

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발췌문 삽입
EN_Account Linking SDK ExampleEN_
Account Linking SDK Example
nameconnect
nopaneltrue

Linking Accounts Without Using the Default Account Linking UI

발췌문 삽입
EN_Account Linking SDK ExampleEN_
Account Linking SDK Example
nameconnect_custom
nopaneltrue

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Retrieve My Information

발췌문 삽입
EN_Profile SDK ExampleEN_
Profile SDK Example
nameplayer_currentPlayer
nopaneltrue

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Retrieve My IDP Information

발췌문 삽입
EN_Profile SDK ExampleEN_
Profile SDK Example
nameplayer_idpProfile
nopaneltrue

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Retrieve Language Code

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_language_code
nopaneltrue

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Retrieve Language Tag

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_language_tag
nopaneltrue

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Retrieve Country Code

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_country_code
nopaneltrue

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Retrieve IP-based Country Code

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_geo_country_code
nopaneltrue

코드 블럭
languagejava
import com.kakaogame.KGTSystem;

String countryCode = KGTSystem.getGeoCountryCode();

Retrieve Device ID

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_device_id
nopaneltrue

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Retrieve Device Model

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_device_model
nopaneltrue

코드 블럭
languagejava
import com.kakaogame.KGTSystem;

String deviceModel = KGTSystem.getDeviceModel();

Retrieve OS Name

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_os_name
nopaneltrue

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Retrieve Network Connection Status

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_is_network_connected
nopaneltrue

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Retrieve Connected Network Type

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_network_type
nopaneltrue

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Setting Up KakaoTalk Game Message Reception

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_show_setting
nopaneltrue

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Retrieve KakaoTalk Profile

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_talk_profile
nopaneltrue

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Retrieve KakaoTalk Game Friend List

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_friends
nopaneltrue

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Sending KakaoTalk Game Messages

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_send_game_message
nopaneltrue

...

Sending KakaoTalk Friend Invitation Messages

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_send_invite_message
nopaneltrue

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Adding a KakaoTalk Channel

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_add_plus_friend
nopaneltrue

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