버전 비교

  • 이 줄이 추가되었습니다.
  • 이 줄이 삭제되었습니다.
  • 서식이 변경되었습니다.
목차
stylenone

...

참고사항

If you do not use the recommended version, you may encounter the following issues:

  • The app may crash upon execution with the message "USING MEMORY ADDRESSES FROM MORE THAN 16GB OF MEMORY." (Related Issues)

  • In version 2018.x, there is a bug that causes a black screen to appear when building for Android 12 or higher.

  • As gradle uses 6.7.1, certain Unity versions may require an upgrade.

...

  1. Open the Package Manager via the "Window" menu.

    Image RemovedImage Added
  2. Install the dependencies via Add Package from tarball…

    Image RemovedImage Added
  3. Install in the following order: EDM, Firebase App, Firebase Crashlytics.

    Image RemovedImage Added
  4. Similarly, install using the file com.kakaogames.sdk-<버전>.tgz package.

    Image RemovedImage RemovedImage AddedImage Added

4. Kakao Game SDK Configuration

...

  1. SOnce the SDK installation is complete, you’ll see a new menu in Unity: KakaoGames/Configure SDK.

    Image RemovedImage Added

    Clicking on it will take you to KGTConfiguration.asset. Alternatively, you can directly check the Assets/KakaoGames/KGTConfiguration.asset file's Inspector.

    Image RemovedImage Added
  2. You can configure the properties to be used in Kakao Games through the KGTConfiguration.asset Inspector.

    Image RemovedImage Added

4.2. Common Settings

...

  • Enter the Kakao Games basic settings as shown in the image below.

    • Image RemovedImage Added
  • After configuring, click the "Test Configuration" button.

  • If configured correctly

  • If configured incorrectly

    • Image RemovedImage Added

4.3. Android Settings

...

You can add the permissions needed by the game in the Assets/Plugins/Android/AndroidManifest.xml file.

코드 블럭
<uses-permission android:name="android.permission.XXXXXX" />

...

  1. Download the google-services.json file that matches the game's settings.

  2. Place the downloaded file under the Assets/Plugins/Android folder.

  3. Firebase sdk will automatically generate google-services.xml or google-services-desktop.json.

    Image RemovedImage Added
  4. If not using firebase sdk isn’t installed, download generate_xml_from_google_services_json.exe and generate_xml_from_google_services_json.py from https://github.com/firebase/firebase-cpp-sdk and add them to the project. Or manually create google-services.xml or google-services-desktop.json.

...

  1. In Unity3D, go to "File" -> "Build Settings...". 

  2. Set the platform to iOS in the "Build Settings" window, then click "Player Settings...

    Image RemovedImage Added
  3. The minimum supported iOS version for the KakaoGames SDK is iOS 13.0.

  4. Image RemovedImage Added

    Click the Build button to build, which will generate an Xcode project upon success.

...

  1. Click the Kakao checkbox if using Kakao authentication.

  2. Set the App Key if using the Windows SDK.

    Image RemovedImage Added

4.5.2. Sign in with Apple Information Settings

...

  1. Click the SignInWithApple checkbox if using Sign in with Apple.

  2. Enter the ClientId issued by the Apple Admin.

    Image RemovedImage Added

Additional Sign in with Apple settings may be required depending on your Unity version.

...