버전 비교

  • 이 줄이 추가되었습니다.
  • 이 줄이 삭제되었습니다.
  • 서식이 변경되었습니다.

...

코드 블럭
languagecpp
#include "KakaoGameV4.h"

// Set whether to use auto-login; if not set, it defaults to not using auto-login
// When auto-login is enabled and login is successful, auto-login information is generated
// If auto-login information exists, auto-login will proceed automatically during the next KGTApplication start, so to remove the auto-login information, you need to log out
bool useAutoLogin = true;
FKGTApplication::SetUseAutoLogin(useAutoLogin);

Login

...

발췌문 삽입
EN_Login SDK ExampleEN_
Login SDK Example
namelogin
nopaneltrue

Logging In Without Using the Default Login UI

발췌문 삽입
EN_Login SDK ExampleEN_
Login SDK Example
namelogin_custom
nopaneltrue

...

Logging In Through the Launcher

발췌문 삽입
EN_Login SDK ExampleEN_
Login SDK Example
namelogin_with_bridge_token
nopaneltrue

코드 블럭
#include "KakaoGameV4.h"

// The bridgeToken received through the launcher
FString bridgeToken = "";

FKGTPlayer::LoginWithBridgeToken(bridgeToken, FKGTResultDelegate::CreateLambda([=](FKGTResult result)
{
  if (result.IsSuccess())
  {
    // The current Player's ID issued by the platform
    FString playerId = FKGTPlayer::GetCurrentPlayer().GetPlayerId();
    // Platform access token
    FString accessToken = FKGTPlayer::GetAccessToken();
    // Retrieve the current IDP authentication information
    FKGTIdpProfile idpProfile = FKGTPlayer::GetCurrentPlayer().GetIdpProfile();
    // Additional information received through the launcher
    TSharedPtr<FJsonObject> bridgeTokenPayload = FKGTPlayer::GetCurrentPlayer().GetBridgeTokenPayload();
    // [TODO] Log in to the game server and proceed to the game screen
  }
  else
  {
    // Handle login failure.
    // [TODO] If login fails, inform the user and prompt them to retry.
    int32 resultCode = result.GetCode();
    if (resultCode == FKGTResultCode::NetworkFailure || resultCode == FKGTResultCode::ServerTimeout || resultCode == FKGTResultCode::ServerConnectionFailed)
    {
      // [TODO] If a network error occurs, prompt the user to retry logging in.
    }
    else if (resultCode == FKGTResultCode::Forbidden)
    {
      // [TODO] During the CBT period, authentication may not be possible for users who are not allowed. Display a notification to the user, and after clicking confirm, implement the app to exit.
    }
    else if (resultCode == FKGTResultCode::UserCanceled)
    {
      // [TODO] Since the user canceled during the login process, the login screen should be maintained.
    }
    else
    {
      // [TODO] If other errors occur, provide an error notification and prompt the user to retry logging in.
      // It is necessary to check the error code and logs to determine the cause.
    }
  }
}));

Logout

...

발췌문 삽입
EN_Logout SDK ExampleEN_
Logout SDK Example
namelogout
nopaneltrue

Logging Out Without Using the Default Logout UI

발췌문 삽입
EN_Logout SDK ExampleEN_
Logout SDK Example
namelogout_custom
nopaneltrue

코드 블럭
languagecpp
#include "KakaoGameV4.h"

// Logout request
FKGTPlayer::Logout(FKGTResultDelegate::CreateLambda([=](FKGTResult result)
{
  if (result.IsSuccess())
  {
    // Logout successful
    // [TODO] Return to the start screen
  }
  else
  {
    // Logout failed
  }
}));

Unregistration

...

발췌문 삽입
EN_Unregistration SDK ExampleEN_
Unregistration SDK Example
nameunregister
nopaneltrue

Unregistering Without Using the Default Unregistration UI

발췌문 삽입
EN_Unregistration SDK ExampleEN_
Unregistration SDK Example
nameunregister_custom
nopaneltrue

코드 블럭
languagecpp
#include "KakaoGameV4.h"

// Unregistration (account deletion) request
FKGTPlayer::Unregister(showUI, FKGTResultDelegate::CreateLambda([=](FKGTResult result)
{
  if (result.IsSuccess())
  {
    // Unregistration successful
    // [TODO] Return to the start screen
  }
  else
  {
    // Unregistration failed
  }
}));

Account Linking

...

발췌문 삽입
EN_Account Linking SDK ExampleEN_
Account Linking SDK Example
nameconnect
nopaneltrue

Linking Accounts Without Using the Default Account Linking UI

발췌문 삽입
EN_Account Linking SDK ExampleEN_
Account Linking SDK Example
nameconnect_custom
nopaneltrue

...

Retrieve My Information

발췌문 삽입
EN_Profile SDK ExampleEN_
Profile SDK Example
nameplayer_currentPlayer
nopaneltrue

...

Retrieve My IDP Information

발췌문 삽입
EN_Profile SDK ExampleEN_
Profile SDK Example
nameplayer_idpProfile
nopaneltrue

...

Retrieve Language Code

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_language_code
nopaneltrue

...

Retrieve Country Code

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_country_code
nopaneltrue

...

Retrieve IP-based Country Code

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_geo_country_code
nopaneltrue

코드 블럭
languagecpp
#include "KakaoGameV4.h"

FString geoCountryCode = FKGTSystem::GetGeoCountryCode();

Retrieve Device ID

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_device_id
nopaneltrue

...

Retrieve Device Model

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_device_model
nopaneltrue

코드 블럭
languagecpp
#include "KakaoGameV4.h"

FString deviceModel = FKGTSystem::GetDeviceModel();

Retrieve OS Name

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_os_name
nopaneltrue

...

Retrieve Network Connection Status

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_is_network_connected
nopaneltrue

...

Retrieve Connected Network Type

발췌문 삽입
EN_System Information SDK ExampleEN_
System Information SDK Example
namesystem_network_type
nopaneltrue

...

Setting Up KakaoTalk Game Message Reception

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_show_setting
nopaneltrue

...

Retrieve KakaoTalk Profile

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_talk_profile
nopaneltrue

...

Retrieve KakaoTalk Game Friend List

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_friends
nopaneltrue

...

Sending KakaoTalk Game Messages

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_send_game_message
nopaneltrue

...

Sending KakaoTalk Friend Invitation Messages

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_send_invite_message
nopaneltrue

...

Adding a KakaoTalk Channel

발췌문 삽입
EN_Kakao Integration Feature SDK ExampleEN_
Kakao Integration Feature SDK Example
namekakao_talk_add_plus_friend
nopaneltrue

...

Retrieve the list of friends to whom I sent an invite message

발췌문 삽입
카카오 연동 기능 SDK 예제카카오 연동 기능 SDK 예제Kakao Integration Feature SDK Example
Kakao Integration Feature SDK Example
namekakao_invitation_joiners
nopaneltrue

...

Retrieve the count of friends to whom I sent an invite message

발췌문 삽입
카카오 연동 기능 SDK 예제카카오 연동 기능 SDK 예제Kakao Integration Feature SDK Example
Kakao Integration Feature SDK Example
namekakao_invitation_receivers_count
nopaneltrue

...