21.1. KakaoTalk Invitation SDK Example
...
경고 |
---|
Caution Do not mix with existing APIs under 3.9.0. In games newly released after 2022, you cannot use the Get Friends List and Send Message APIs guided below. Please use the message sending function using the friend picker API. |
21.1.1. Querying ongoing invitation event list
...
코드 블럭 |
---|
#import <KakaoGame/KakaoGame.h>
// query of the ongoing invitation event list.
[KGKakaoInvitation loadEventsWithCompletionHandler:^(NSError *error, NSArray *invitationEvents) {
if (IS_SUCCESS(error) == YES)
{
// Successful invitation event list lookup
if (invitationEvents != nil)
{
for (KGKakaoEvent *invitationEvent in invitationEvents)
{
// Event ID: Required when sending an invitation message, to retrieve a list of invitees or senders.
int eventId = invitationEvent.eventId;
// Event start time
long long startTime = invitationEvent.startTime;
// Event end time
long long finishTime = invitationEvent.finishTime;
// Event Description
NSString *eventDescription = invitationEvent.eventDescription;
}
}
}
else if (error.code == KGErrorNotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail invitation event list lookup
}
}]; |
|
Windows Sync
코드 블럭 |
---|
#include "KakaoGameLib.h"
KakaoGame::Data::KGResult result;
std::vector<KakaoGame::Data::KGKakaoEvent> invitationEvents;
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// query of the ongoing invitation event list.
kgKakaoInvitation.loadEvents(result, invitationEvents)'
if (result.isSuccess()) {
// Successful invitation event list lookup
for (KakaoGame::Data::KGKakaoEvent invitationEvent : invitationEvents)
{
// Event ID: Required when sending an invitation message, to retrieve a list of invitees or senders.
int32_t eventId = invitationEvent.eventId;
// Event start time
int64_t startTime = invitationEvent.startTime;
// Event end time
int64_t finishTime = invitationEvent.finishTime;
// Event Description
std::wstring eventDescription = invitationEvent.eventDescription;
}
}
else if (result.code == KakaoGame::Data::KGResultCode::NotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail invitation event list lookup
}
|
|
Windows Async
코드 블럭 |
---|
#include "KakaoGameLib.h"
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// query of the ongoing invitation event list.
kgKakaoInvitation.loadEvents([this](KakaoGame::Data::KGResult result, std::vector<KakaoGame::Data::KGKakaoEvent> invitationEvents) {
if (result.isSuccess()) {
// Successful invitation event list lookup
for (KakaoGame::Data::KGKakaoEvent invitationEvent : invitationEvents) {
// Event ID: Required when sending an invitation message, to retrieve a list of invitees or senders.
int32_t eventId = invitationEvent.eventId;
// Event start time
int64_t startTime = invitationEvent.startTime;
// Event end time
int64_t finishTime = invitationEvent.finishTime;
// Event Description
std::wstring eventDescription = invitationEvent.eventDescription;
}
}
else if (result.code == KakaoGame::Data::KGResultCode::NotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail invitation event list lookup
}
});
|
|
Unreal
코드 블럭 |
---|
#include "KakaoGame.h"
// query of the ongoing invitation event list.
FKGKakaoInvitation::LoadEvents(FKGResultWithEventsDelegate::CreateLambda([=](FKGResult result, TArray<FKGKakaoEvent> events) {
if (result.IsSuccess())
{
// Successful invitation event list lookup
for (FKGKakaoEvent invitationEvent : events)
{
// Event ID: Required when sending an invitation message, to retrieve a list of invitees or senders.
int32 eventId = invitationEvent.GetEventId();
// Event start time
int64 startTime = invitationEvent.GetStartTime();
// Event end time
int64 finishTime = invitationEvent.GetFinishTime();
// Event Description
FString eventDescription = invitationEvent.GetEventDescription();
}
}
else if (result.GetCode() == FKGResultCode::NotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail invitation event list lookup
}
})); |
|
21.1.2. Querying KakaoTalk Invitation Target List
...
코드 블럭 |
---|
#import <KakaoGame/KakaoGame.h>
// [TODO] Set limit of recommended friends
int recommendLimit = 5; // The number of recommended friends
// int recommendLimit = 0; // Set to 0 if you want to fetch the list without recommended friends
// int recommendLimit = -1; // Set it to -1 if you want to include all of your recommended friends (the number of recommended friends is variably)
// [TODO] Set start value for querying friend list
int offset; // Start value for querying friend list
// [TODO] Set size of querying friend list
int limit; // Friend list size
// Querying KakaoTalk Invitation Target List
[KGKakaoInvitation loadInvitableFriendProfilesWithRecommendLimit:recommendLimit offset:offset limit:limit completionHandler:^(NSError *error, int totalCount, NSArray *idpProfiles) {
if (IS_SUCCESS(error) == YES)
{
// Success
// Query of invitation target friend profile list successful
for (KGKakaoProfile *kakaoProfile in idpProfiles)
{
// KakaoTalk nickname
NSString *nickname = kakaoProfile.nickname;
// KakaoTalk profile thumbnail image url
NSString *thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
// If this user is a recommended friend or not
BOOL isRecommended = kakaoProfile.isRecommended;
// KakaoTalk installation os
NSString *talkOs = kakaoProfile.kakaoTalkOS.description;
// Whether your friends are allowed to get messages or not. You must not send message if it is 'false'.
BOOL isAllowMessage = kakaoProfile.isAllowedMessage;
}
}
else if (error.code == KGErrorNotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail...
}
}]; |
|
Windows Sync
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set limit of recommended friends
int32_t recommendLimit = 5; // The number of recommended friends
// int32_t recommendLimit = 0; // Set to 0 if you want to fetch the list without recommended friends
// int32_t recommendLimit = -1; // Set it to -1 if you want to include all of your recommended friends (the number of recommended friends is variably)
// [TODO] Set start value for querying friend list
int32_t offset; // Start value for querying friend list
// [TODO] Set size of querying friend list
int32_t limit; // Friend list size
KakaoGame::Data::KGResult result;
int32_t totalCount;
std::vector<KakaoGame::Data::KGKakaoProfile> players;
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Querying KakaoTalk Invitation Target List
kgKakaoInvitation.loadInvitableFriendProfiles(recommendLimit , offset, limit, result, players);
if (result.isSuccess()) {
// Success
for (KakaoGame::Data::KGKakaoProfile kakaoProfile : players) {
// KakaoTalk nickname
std::wtring nickname = kakaoProfile.nickname;
// KakaoTalk profile thumbnail image url
std::wtring thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
// KakaoTalk installation os
KakaoGame::Data::KGOSType kakaoTalkOS = kakaoProfile.kakaoTalkOS;
// Whether your friends are allowed to get messages or not. You must not send message if it is 'false'.
bool allowedMessage = kakaoProfile.allowedMessage;
}
}
else if (result.code == KakaoGame::Data::KGResultCode::NotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail...
}
|
|
Windows Async
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set limit of recommended friends
int32_t recommendLimit = 5; // The number of recommended friends
// int32_t recommendLimit = 0; // Set to 0 if you want to fetch the list without recommended friends
// int32_t recommendLimit = -1; // Set it to -1 if you want to include all of your recommended friends (the number of recommended friends is variably)
// [TODO] Set start value for querying friend list
int32_t offset; // Start value for querying friend list
// [TODO] Set size of querying friend list
int32_t limit; // Friend list size
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Querying KakaoTalk Invitation Target List
kgKakaoInvitation.loadInvitableFriendProfiles(recommendLimit, offset, limit, [this](KakaoGame::Data::KGResult result, std::vector<KakaoGame::Data::KGKakaoProfile> players) {
if (result.isSuccess()) {
// Success
for (KakaoGame::Data::KGKakaoProfile kakaoProfile : players)
{
// KakaoTalk nickname
std::wtring nickname = kakaoProfile.nickname;
// KakaoTalk profile thumbnail image url
std::wtring thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
// KakaoTalk installation os
KakaoGame::Data::KGOSType kakaoTalkOS = kakaoProfile.kakaoTalkOS;
// Whether your friends are allowed to get messages or not. You must not send message if it is 'false'.
bool allowedMessage = kakaoProfile.allowedMessage;
}
}
else if (result.code == KakaoGame::Data::KGResultCode::NotKakaoTalkUser) {
// The user is not a KakaoTalk user.
}
else {
// Fail...
}
});
|
|
Unreal
코드 블럭 |
---|
#include "KakaoGame.h"
// [TODO] Set start value for querying friend list
int32 offset = 0; // Start value for querying friend list
// [TODO] Set size of querying friend list
int32 limit = 500; // Friend list size
// Querying KakaoTalk Invitation Target List
FKGKakaoInvitation::LoadInvitableFriendProfiles(0, offset, limit, FKGResultWithKakaoProfilesDelegate::CreateLambda([=](FKGResult result, int32 totalCount, TArray<FKGKakaoProfile> kakaoProfiles) {
if (result.IsSuccess())
{
// Success
for (FKGKakaoProfile kakaoProfile : kakaoProfiles)
{
// KakaoTalk nickname
FString nickname = kakaoProfile.GetNickname();
// KakaoTalk profile thumbnail image url
FString thumbnailImageUrl = kakaoProfile.GetThumbnailImageUrl();
// KakaoTalk installation os
EKGOSType talkOs = kakaoProfile.GetKakaoTalkOS();
// Whether your friends are allowed to get messages or not. You must not send message if it is 'false'.
bool isAllowMessage = kakaoProfile.IsAllowedMessage();
}
}
else if (result.GetCode() == FKGResultCode::NotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail
}
})); |
|
21.1.3. Sending a KakaoTalk Invitation Message
This section shows an example of KakaoTalk invitation message sending. (Guide : 20. Kakaotalk Message Template V2 )
Unity 예제
코드 블럭 |
---|
using Kakaogame.SDK;
using Kakaogame.SDK.Kakao;
// [TODO] Set event Id
int eventId = 511; // Send the invitation message for this event
// [TODO] Set invitation message template ID
int templateId = 4100; // The Id value of the template created by the Message Template Admin
// [TODO] Add required arguments to invitation message
String nickname = ((KGKakaoProfile) KGLocalPlayer.getCurrentPlayer().getIdpProfile()).getNickname();
Map<String, String> args = new LinkedHashMap<String, String>();
args.put("${sender_name}", nickname);
// [TODO] Set up recipient profiles
KGKakaoProfile kakaoProfile; // The profile object looked up by 'loadInvitableFriendProfiles'
// Send a Kakaotalk invitation message
KGKakaoInvitation.SendInviteMessage(eventId, kakaoProfile, templateId, args, (result) => {
if (result.isSuccess)
{
// Success
}
else
{
// Failed to send Kakao Talk invitation message
if (result.code == KGResultCode.MessageSettingDisabled)
{
// If the recipient has opted-out of the message
}
else if (result.code == KGResultCode.ExceedDailyUsage)
{
// Occurs when there is a day's quota (regardless of recipient) that one person can send for a particular app
}
else if (result.code == KGResultCode.ExceedMonthlyUsage)
{
// Occurs when one month exceeds a month's quota that a specific person can send to a particular app
}
else if (result.code == KGResultCode.NotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Other errors...
}
}
}); |
|
...
코드 블럭 |
---|
#import <KakaoGame/KakaoGame.h>
// [TODO] Set event Id
int eventId = 511; // Send the invitation message for this event
// [TODO] Set invitation message template ID
int templateId = 4100; // The Id value of the template created by the Message Template Admin
// [TODO] Add required arguments to invitation message
String nickname = ((KGKakaoProfile) KGLocalPlayer.getCurrentPlayer().getIdpProfile()).getNickname();
Map<String, String> args = new LinkedHashMap<String, String>();
args.put("${sender_name}", nickname);
// [TODO] Set up recipient profiles
KGKakaoProfile kakaoProfile; // The profile object looked up by 'loadInvitableFriendProfiles'
// Send a Kakaotalk invitation message
[KGKakaoInvitation sendInviteMessageWithEventId:eventId kakaoProfile:kakaoProfile templateId:templateId argumentDic:args (result) => {
if (IS_SUCCESS(error) == YES)
{
// Success
}
else if (error.code == KGErrorMessageSettingDisabled)
{
// If the recipient has opted-out of the message
}
else if (error.code == KGErrorExceedDailyUsage)
{
// Occurs when there is a day's quota (regardless of recipient) that one person can send for a particular app
}
else if (error.code == KGErrorExceedMothlyUsage)
{
// Occurs when one month exceeds a month's quota that a specific person can send to a particular app
}
else if (error.code == KGErrorNotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Failed to send Kakao Talk invitation message
}
}]; |
|
Windows Sync
코드 블럭 |
---|
#include "KakaoGameLib.h"
KakaoGame::Data::KGLocalPlayer localPlayer;
KakaoGame::API::KGLocalPlayer kgLocalPlayer;
// [TODO] Bring your own profile object
getCurrentPlayer(localPlayer);
// [TODO] Set event Id
int32_t eventId = 511; // Send the invitation message for this event
// [TODO] Set invitation message template ID
int32_t templateId = 4100; // The Id value of the template created by the Message Template Admin
// [TODO] Add required arguments to invitation message
std::map<std::wstring, std::wstring> arguments;
arguments.insert(std::pair<std::wstring, std::wstring>(TEXT("${sender_name}"), localPlayer.kakaoProfile.nickname));
// [TODO] Set up recipient profiles
KakaoGame::Data::KGKakaoProfile kakaoProfile; // The profile object looked up by 'loadInvitableFriendProfiles'
KakaoGame::Data::KGResult result;
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Send a Kakaotalk invitation message
kgKakaoInvitation.sendInviteMessage(eventId, kakaoProfile, templateId, arguments, result);
if (result.isSuccess()) {
// Success
}
else {
// Failed to send Kakao Talk invitation message
if (result.code == KakaoGame::Data::KGResultCode::MessageSettingDisabled) {
// If the recipient has opted-out of the message
} else if (result.code == KakaoGame::Data::KGResultCode::ExceedDailyUsage) {
// Occurs when there is a day's quota (regardless of recipient) that one person can send for a particular app
} else if (result.code == KakaoGame::Data::KGResultCode::ExceedMonthlyUsage) {
// Occurs when one month exceeds a month's quota that a specific person can send to a particular app
} else if (result.code == KakaoGame::Data::KGResultCode::NotKakaoTalkUser) {
// The user is not a KakaoTalk user.
} else {
// Other errors...
}
}
|
|
Windows Async
코드 블럭 |
---|
#include "KakaoGameLib.h"
KakaoGame::Data::KGLocalPlayer localPlayer;
KakaoGame::API::KGLocalPlayer kgLocalPlayer;
// [TODO] Bring your own profile object
getCurrentPlayer(localPlayer);
// [TODO] Set event Id
int32_t eventId = 511; // Send the invitation message for this event
// [TODO] Set invitation message template ID
int32_t templateId = 4100; // The Id value of the template created by the Message Template Admin
// [TODO] Add required arguments to invitation message
std::map<std::wstring, std::wstring> arguments;
arguments.insert(std::pair<std::wstring, std::wstring>(TEXT("${sender_name}"), localPlayer.kakaoProfile.nickname));
// [TODO] Set up recipient profiles
KakaoGame::Data::KGKakaoProfile kakaoProfile; // The profile object looked up by 'loadInvitableFriendProfiles'
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Send a Kakaotalk invitation message
kgKakaoInvitation.sendInviteMessage(eventId, kakaoProfile, templateId, arguments, [this](KakaoGame::Data::KGResult result) {
if (result.isSuccess()) {
// Success
}
else {
// Failed to send Kakao Talk invitation message
if (result.code == KakaoGame::Data::KGResultCode::MessageSettingDisabled) {
// If the recipient has opted-out of the message
} else if (result.code == KakaoGame::Data::KGResultCode::ExceedDailyUsage) {
// Occurs when there is a day's quota (regardless of recipient) that one person can send for a particular app
} else if (result.code == KakaoGame::Data::KGResultCode::ExceedMonthlyUsage) {
// Occurs when one month exceeds a month's quota that a specific person can send to a particular app
} else if (result.code == KakaoGame::Data::KGResultCode::NotKakaoTalkUser) {
// The user is not a KakaoTalk user.
} else {
// Other errors...
}
}
});
|
|
Unreal
코드 블럭 |
---|
#include "KakaoGame.h"
// [TODO] Set event Id
int32 eventId = 511; // Send the invitation message for this event
// [TODO] Set invitation message template ID
FString templateId = TEXT("4100"); // The Id value of the template created by the Message Template Admin
// [TODO] Add required arguments to invitation message
FKGIdpProfile idpProfile = FKGLocalPlayer::GetCurrentPlayer().GetIdpProfile();
FKGKakaoProfile *localKakaoProfile = (FKGKakaoProfile*)&idpProfile;
FString nickname = localKakaoProfile->GetNickname();
TSharedPtr<FJsonObject> argumentMap = MakeShareable(new FJsonObject);
argumentMap->SetStringField(TEXT("${sender_name}"), nickname);
// [TODO] Set up recipient profiles
FKGKakaoProfile kakaoProfile; // The profile object looked up by 'loadInvitableFriendProfiles'
// Send a Kakaotalk invitation message
FKGKakaoInvitation::SendInviteMessage(eventId, kakaoProfile, templateId, argumentMap, FKGResultDelegate::CreateLambda([=](FKGResult result) {
if (result.IsSuccess())
{
// Success
}
else
{
// Failed to send Kakao Talk invitation message
if (result.GetCode() == FKGResultCode::MessageSettingDisabled)
{
// If the recipient has opted-out of the message
}
else if (result.GetCode() == FKGResultCode::ExceedDailyUsage)
{
// Occurs when there is a day's quota (regardless of recipient) that one person can send for a particular app
}
else if (result.GetCode() == FKGResultCode::ExceedMonthlyUsage)
{
// Occurs when one month exceeds a month's quota that a specific person can send to a particular app
}
else if (result.GetCode() == FKGResultCode::NotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Other errors
}
}
})); |
|
21.1.4. Querying the number of friends I sent an invitation to
...
코드 블럭 |
---|
#import <KakaoGame/KakaoGame.h>
// [TODO] Set event Id
int eventId = 511; // Querying this invitation event
[KGKakaoInvitation loadReceiversCountWithEventId:eventId completionHandler:^(NSError *error, int totalReceiversCount, int joinersCount) {
if (IS_SUCCESS(error) == YES)
{
// Success
// Total receivers count
int totalCount = totalReceiversCount;
// Number of friends who joined the game
int registeredCount = joinersCount;
}
else
{
// Fail...
}
}]; |
|
Windows Sync
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set event Id
int32_t eventId = 511; // Querying this invitation event
KakaoGame::Data::KGResult result;
int32_t totalReceiversCount;
int32_t joinersCount;
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Querying the number of friends I sent an invitation to
kgKakaoInvitation.loadReceiversCount(eventId, result, totalReceiversCount, joinersCount);
if (result.isSuccess()) {
// Success
// Total receivers count
int totalCount = totalReceiversCount;
// Number of friends who joined the game
int registeredCount = joinersCount;
}
else {
// Fail...
}
|
|
Windows Async
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set event Id
int32_t eventId = 511; // Querying this invitation event
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Querying the number of friends I sent an invitation to
kgKakaoInvitation.loadReceiversCount(eventId, [this](KakaoGame::Data::KGResult result, int32_t totalReceiversCount, int32_t joinersCount) {
if (result.isSuccess()) {
// Success
// Total receivers count
int totalCount = totalReceiversCount;
// Number of friends who joined the game
int registeredCount = joinersCount;
}
else {
// Fail...
}
});
|
|
Unreal
코드 블럭 |
---|
#include "KakaoGame.h"
// [TODO] Set event Id
int32 eventId = 511; // Querying this invitation event
FKGKakaoInvitation::LoadReceiversCount(eventId, FKGResultWithReceiversCountDelegate::CreateLambda([=](FKGResult result, int32 totalReceiversCount, int32 joinersCount) {
if (result.IsSuccess())
{
// Success
// Total receivers count
int32 totalCount = totalReceiversCount;
// Number of friends who joined the game
int32 registeredCount = joinersCount;
}
else
{
// Fail
}
})); |
|
21.1.5. Querying the list of friends I sent an invitation to
...
코드 블럭 |
---|
#import <KakaoGame/KakaoGame.h>
// [TODO] Set event Id
int eventId = 511; // Querying this invitation event
// Querying the list of friends I sent an invitation to
[KGKakaoInvitation loadReceiversWithEventId:eventId completionHandler:^(NSError *error, NSArray *joiners, NSArray *invitees) {
if (IS_SUCCESS(error) == YES)
{
// Success
// List of players joined to the app, including unlink users
for (KGPlayer *joiner in joiners)
{
// Receiver's playerId
NSString *playerId = joiner.playerId;
KGKakaoProfile *kakaoProfile = (KGKakaoProfile*)joiner.idpProfile;
// Receiver's nickname
NSString *nickname = kakaoProfile.nickname;
// Receiver's KakaoTalk thumbnail profile image url
NSString *thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
// If the player has unlinked this app or not
// If you want to display information on whether or not to leave the UI, use this flag
BOOL isUnregistered = kakaoProfile.isUnregistered;
}
// List of recipients who have not yet joined the app
// Player ID is not provided because the user has not signed up for the app
for (KGKakaoPrfoile *invitee in invitees)
{
// Receiver's nickname
NSString *nickname = invitee.nickname;
// Receiver's KakaoTalk thumbnail profile image url
NSString *thumbnailImageUrl = invitee.thumbnailImageUrl;
}
}
else if (error.code == KGErrorNotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail...
}
}]; |
|
Windows Sync
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set event Id
int32_t eventId = 511; // Querying this invitation event
KakaoGame::Data::KGResult result;
std::vector<KakaoGame::Data::KGPlayer> joiners;
std::vector<KakaoGame::Data::KGKakaoProfile> invitees;
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Querying the list of friends I sent an invitation to
kgKakaoInvitation.loadReceivers(eventId, result, joiners, invitees);
if (result.isSuccess()) {
// Success
// List of players joined to the app, including unlink users
for (KakaoGame::Data::KGPlayer joiner : joiners) {
// Receiver's playerId
std::wstring playerId = player.playerId;
KakaoGame::Data::KGKakaoProfile kakaoProfile = player.kakaoProfile;
// Receiver's nickname
std::wstring nickname = kakaoProfile.nickname;
// Receiver's KakaoTalk thumbnail profile image url
std::wstring thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
// If the player has unlinked this app or not
// If you want to display information on whether or not to leave the UI, use this flag
bool unregistered = kakaoProfile.unregistered;
}
// List of recipients who have not yet joined the app
// Player ID is not provided because the user has not signed up for the app
for (KakaoGame::Data::KGKakaoProfile invitee : invitees) {
// Receiver's nickname
std::wstring nickname = invitee.nickname;
// Receiver's KakaoTalk thumbnail profile image url
std::wstring thumbnailImageUrl= invitee.thumbnailImageUrl;
}
}
else
{
// Fail...
}
|
|
Windows Async
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set event Id
int32_t eventId = 511; // Querying this invitation event
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Querying the list of friends I sent an invitation to
kgKakaoInvitation.loadReceivers(eventId, [this](KakaoGame::Data::KGResult result, std::vector<KakaoGame::Data::KGPlayer> joiners, std::vector<KakaoGame::Data::KGKakaoProfile> invitees) {
if (result.isSuccess())
{
// Success
// List of players joined to the app, including unlink users
for (KakaoGame::Data::KGPlayer joiner : joiners) {
// Receiver's playerId
std::wstring playerId = player.playerId;
KakaoGame::Data::KGKakaoProfile kakaoProfile = player.kakaoProfile;
// Receiver's nickname
std::wstring nickname = kakaoProfile.nickname;
// Receiver's KakaoTalk thumbnail profile image url
std::wstring thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
// If the player has unlinked this app or not
// If you want to display information on whether or not to leave the UI, use this flag
bool unregistered = kakaoProfile.unregistered;
}
// List of recipients who have not yet joined the app
// Player ID is not provided because the user has not signed up for the app
for (KakaoGame::Data::KGKakaoProfile invitee : invitees) {
// Receiver's nickname
std::wstring nickname = invitee.nickname;
// Receiver's KakaoTalk thumbnail profile image url
std::wstring thumbnailImageUrl= invitee.thumbnailImageUrl;
}
}
else
{
// Fail...
}
});
|
|
Unreal
코드 블럭 |
---|
#include "KakaoGame.h"
// [TODO] Set event Id
int32 eventId = 511; // Querying this invitation event
FKGKakaoInvitation::LoadReceivers(eventId, FKGResultWithReceiversDelegate::CreateLambda([=](FKGResult result, TArray<FKGPlayer> joiners, TArray<FKGKakaoProfile> invitees) {
if (result.IsSuccess())
{
// Success
// List of players joined to the app, including unlink users
for (FKGPlayer player : joiners)
{
// Receiver's playerId
FString playerId = player.GetPlayerId();
FKGIdpProfile idpProfile = player.GetIdpProfile();
FKGKakaoProfile *kakaoProfile = (FKGKakaoProfile*)&idpProfile;
// Receiver's nickname
FString nickname = kakaoProfile->GetNickname();
// Receiver's KakaoTalk thumbnail profile image url
FString thumbnailImageUrl = kakaoProfile->GetThumbnailImageUrl();
// If the player has unlinked this app or not
// If you want to display information on whether or not to leave the UI, use this flag
bool unregistered = kakaoProfile->IsUnregistered();
}
// List of recipients who have not yet joined the app
// Player ID is not provided because the user has not signed up for the app
for (FKGKakaoProfile invitee : invitees)
{
// Receiver's nickname
FString inviteeNickname = invitee.GetNickname();
// Receiver's KakaoTalk thumbnail profile image url
FString inviteeThumbnailImageUrl = invitee.GetThumbnailImageUrl();
}
}
else
{
// Fail
}
})); |
|
21.1.6. Querying the count of players who invited you
...
코드 블럭 |
---|
#import <KakaoGame/KakaoGame.h>
// [TODO] Set event Id
int eventId = 511; // Querying this invitation event
[KGKakaoInvitation loadSendersCountWithEventId:eventId completionHandler:^(NSError *error, int count) {
if (IS_SUCCESS(error) == YES)
{
// Success
// Get the number of players who invited you
int senderCount = count;
}
else
{
// Fail...
}
}]; |
|
Windows Sync
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set event Id
int32_t eventId = 511; // Querying this invitation event
KakaoGame::Data::KGResult result;
int32_t count;
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
kgKakaoInvitation.loadSendersCount(eventId, result, count);
if (result.isSuccess()) {
// Success
// Get the number of players who invited you
int senderCount = count;
}
else {
// Fail...
}
|
|
Windows Async
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set event Id
int32_t eventId = 511; // Querying this invitation event
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
kgKakaoInvitation.loadSendersCount(eventId, [this](KakaoGame::Data::KGResult result, int32_t count) {
if (result.isSuccess()) {
// Success
// Get the number of players who invited you
int senderCount = count;
}
else {
// Fail...
}
});
|
|
Unreal
코드 블럭 |
---|
#include "KakaoGame.h"
// [TODO] Set event Id
int32 eventId = 511; // Querying this invitation event
FKGKakaoInvitation::LoadSendersCount(eventId, FKGResultWithSendersCountDelegate::CreateLambda([=](FKGResult result, int32 count) {
if (result.isSuccess)
{
// Success
// Get the number of players who invited you
int32 senderCount = count;
}
else
{
// Fail...
}
})); |
|
21.1.7. Querying the list of players who invited you
...
코드 블럭 |
---|
#import <KakaoGame/KakaoGame.h>
// [TODO] Set event Id
int eventId = 511; // Querying this invitation event
// Querying the list of players who invited you
[KGKakaoInvitation loadSendersWithEventId:eventId completionHandler:^(NSError *error, NSArray *invitationSenders) {
if (IS_SUCCESS(error) == YES)
{
// Success
// Get the list of players who invited you
if (invitationSenders != nil && [invitationSenders count] > 0)
{
for (KGPlayer *invitationSender in invitationSenders)
{
// Get the playerId
NSString *playerId = invitationSender.playerId;
KGKakaoProfile *kakaoProfile = (KGKakaoProfile*)invitationSender.idpProfile;
// player's nickname
NSString *nickname = kakaoProfile.nickname;
// player's KakaoTalk thumbnail image url
NSString *thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
}
}
}
else if (error.code == KGErrorNotKakaoTalkUser)
{
// The user is not a KakaoTalk user.
}
else
{
// Fail...
}
}]; |
|
Windows Sync
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set event Id
int32_t eventId = 511; // Querying this invitation event
KakaoGame::Data::KGResult result;
std::vector<KakaoGame::Data::KGPlayer> invitationSenders;
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Querying the list of players who invited you
kgKakaoInvitation.loadSenders(eventId, result, invitationSenders);
if (result.isSuccess()) {
// Success
// Get the list of players who invited you
for (KakaoGame::Data::KGPlayer invitationSender : invitationSenders) {
// Get the playerId
std::wstring playerId = player.playerId;
KakaoGame::Data::KGKakaoProfile kakaoProfile = invitationSender.kakaoProfile;
// player's nickname
std::wstring nickname = kakaoProfile.nickname;
// player's KakaoTalk thumbnail image url
std::wstring thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
}
}
else
{
// Fail...
}
|
|
Windows Async
코드 블럭 |
---|
#include "KakaoGameLib.h"
// [TODO] Set event Id
int32_t eventId = 511; // Querying this invitation event
KakaoGame::API::KGKakaoInvitation kgKakaoInvitation;
// Querying the list of players who invited you
kgKakaoInvitation.loadSenders(eventId, [this](KakaoGame::Data::KGResult result, std::vector<KakaoGame::Data::KGPlayer> invitationSenders) {
if (result.isSuccess()) {
// Success
// Get the list of players who invited you
for (KakaoGame::Data::KGPlayer invitationSender : invitationSenders) {
// Get the playerId
std::wstring playerId = player.playerId;
KakaoGame::Data::KGKakaoProfile kakaoProfile = invitationSender.kakaoProfile;
// player's nickname
std::wstring nickname = kakaoProfile.nickname;
// player's KakaoTalk thumbnail image url
std::wstring thumbnailImageUrl = kakaoProfile.thumbnailImageUrl;
}
}
else {
// Fail...
}
});
|
|
Unreal
코드 블럭 |
---|
#include "KakaoGame.h"
// [TODO] Set event Id
int32 eventId = 511; // Querying this invitation event
FKGKakaoInvitation::LoadSenders(eventId, FKGResultWithSendersDelegate::CreateLambda([=](FKGResult result, TArray<FKGPlayer> players) {
if (result.IsSuccess())
{
// Success
// Get the list of players who invited you
for (FKGPlayer player : players)
{
// Get the playerId
FString playerId = player.GetPlayerId();
FKGIdpProfile idpProfile = player.GetIdpProfile();
FKGKakaoProfile *kakaoProfile = (FKGKakaoProfile*)&idpProfile;
// player's nickname
FString nickname = kakaoProfile->GetNickname();
// player's KakaoTalk thumbnail image url
FString thumbnailImageUrl = kakaoProfile->GetThumbnailImageUrl();
}
}
else
{
// Fail
}
})); |
|