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참고사항 |
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If you do not use the recommended version, you may encounter the following issues:
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File | Description |
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KakaoGamesSDK.unitypackage |
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com.kakaogames.sdk-[버전].tgz |
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SampleApp.zip |
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ApiReference.zip |
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Open the Package Manager via the "Window" menu.
Install the dependencies via Add Package from tarball…
Install in the following order: EDM, Firebase App, Firebase Crashlytics.
Similarly, install using the file com.kakaogames.sdk-<버전>.tgz package.
4. Kakao Game SDK Configuration
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SOnce the SDK installation is complete, you’ll see a new menu in Unity: KakaoGames/Configure SDK.
Clicking on it will take you to KGTConfiguration.asset. Alternatively, you can directly check the Assets/KakaoGames/KGTConfiguration.asset file's Inspector.
You can configure the properties to be used in Kakao Games through the KGTConfiguration.asset Inspector.
4.2. Common Settings
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Enter the Kakao Games basic settings as shown in the image below.
After configuring, click the "Test Configuration" button.
If configured correctly
If configured incorrectly
4.3. Android Settings
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You can add the permissions needed by the game in the Assets/Plugins/Android/AndroidManifest.xml file.
코드 블럭 |
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<uses-permission android:name="android.permission.XXXXXX" /> |
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Download the google-services.json file that matches the game's settings.
Place the downloaded file under the Assets/Plugins/Android folder.
Firebase sdk will automatically generate google-services.xml or google-services-desktop.json.
If not using firebase sdk isn’t installed, download generate_xml_from_google_services_json.exe and generate_xml_from_google_services_json.py from https://github.com/firebase/firebase-cpp-sdk and add them to the project. Or manually create google-services.xml or google-services-desktop.json.
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In Unity3D, go to "File" -> "Build Settings...".
Set the platform to iOS in the "Build Settings" window, then click "Player Settings...
The minimum supported iOS version for the KakaoGames SDK is iOS 13.0.
Click the Build button to build, which will generate an Xcode project upon success.
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Click the Kakao checkbox if using Kakao authentication.
Set the App Key if using the Windows SDK.
4.5.2. Sign in with Apple Information Settings
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Click the SignInWithApple checkbox if using Sign in with Apple.
Enter the ClientId issued by the Apple Admin.
Additional Sign in with Apple settings may be required depending on your Unity version.
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