24.1. KakaoTalk Group Chatting SDK Example
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This section shows an example of the retrieval of a user’s group chatting room list. It is sorted in order of recent chats.
API permission is required to view the list of group chat rooms. Please contact Kakao Games Business PM.
Unity
코드 블럭 |
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using Kakaogame.SDK;
KGKakaoTalkGroupChat.LoadGroupChats(
0, /* offset */
10, /* limit */
(result, totalCount, groupChats) => {
if (result.isSuccess) {
// Query of KakaoTalk group chatting room list successful.
foreach(var groupChat in groupChats) {
long chatId = groupChat.chatId;
string title = groupChat.title;
string thumbnailImageUrl = groupChats.thumbnailImageUrl;
int memberCount = groupChat.memberCount;
var memberThumbnailImageUrls = groupChat.memberThumbnailImageUrls;
var chatType = groupChat.chatType;
}
}
else {
// [TODO] Query of KakaoTalk group chatting room list failed.
}
}); |
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...
코드 블럭 |
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#include "KakaoGameLib.h"
// [TODO] Set start value of query
int32_t offset; // Group chatting room list query start value
// [TODO] Set query list size
int32_t limit; // Group chatting room list size
KakaoGame::API::KGKakaoTalkGroupChat kgKakaoTalkGroupChat;
// Querying KakaoTalk Group Chatting Room List
KGKakaoTalkGroupChat.loadGroupChats(offset, limit, [this](KakaoGame::Data::KGResult result, int32_t totalCount, std::vector<KakaoGame::Data::KGKakaoTalkGroupChat> groupChats) {
if (result.isSuccess()) {
// Query of KakaoTalk group chatting room list successful
totalCount; // Total number of group chatting rooms
for(KakaoGame::Data::KGKakaoTalkGroupChat groupChat : groupChats)
{
uint64_t chatId = groupChat.chatId; // Group chatting room ID
std::wstring title = groupChat.title; // Group chatting room title
std::wstring thumbnailImageUrl = groupChat.thumbnailImageUrl; // Group chatting room thumbnail image URL
uint32_t memberCount = groupChat.memberCount; // Number of members in the group chatting room
std::vector<std::wstring> memberThumbnailImageUrls = groupChat.memberThumbnailImageUrls; // Thumbnail image URL list of group chatting room members. Up to 5
KakaoGame::Data::KGKakaoTalkGroupChatType chatType = groupChat.chatType; // Group chatting room type (general/open)
}
} else {
// Query of KakaoTalk group chatting room list failed
}
}); |
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24.1.2. Sending KakaoTalk Group Chatting Messages
This section shows an example of sending a message to a group chatting room. (Guide : 20. Kakaotalk Message Template V2 )
UnityUnreal
using Kakaogame.SDK;
KGKakaoTalkGroupChat groupChat; #include "KakaoGame.h"
// |
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Groupchatting room (KGKakaoTalkGroupChat object)
string templateId = "1677";
Dictionary<string, object> argumentDic = new Dictionary<string, object>() {
{"msg", "New Connection, New World"},
{"iphoneMarketParam", "test"},
{"iphoneExecParam", "test"},
{"sender_name", "iOSTester"}
};
KGKakaoTalkMessage.SendNewGroupChatMessage(
groupChat,
templateId,
argumentDic,
(result) => {
if (result.isSuccess) {
// Sending of KakaoTalk group chatting message successful.
}
else if (result.code == KGResultCode.MessageSettingDisabled) {
// If the receiver has set up message rejection
}
else if (result.code == KGResultCode.ExceedDailyUsage) {
// Occurs when the daily quota (regardless of receiver) of messages from a specific app that can be sent by a user has been exceeded
}
else if (result.code == KGResultCode.ExceedMonthlyUsage) {
// Occurs when the monthly quota of messages that a user can send to another specific user has been exceeded
}
else {
// Other errors
}
}); Android
코드 블럭 |
// [TODO] Retrieve chatting room data from my chatting room list
KGKakaoTalkGroupChat groupChat
// [TODO] Set the group chatting message template ID
String templateId;
Set start value of query
int32 offset = 0; // Group chatting room list query start value
// [TODO] Set query list size
int32 limit = 10; // Group chatting room list size
// Querying KakaoTalk Group Chatting Room List
FKGKakaoTalkGroupChat::LoadGroupChats(offset, limit, FKGResultWithKakaoTalkGroupChatDelegate::CreateLambda([=](FKGResult result, int32 totalCount, TArray<FKGKakaoTalkGroupChat> groupChats) {
if (result.IsSuccess())
{
// Query of KakaoTalk group chatting room list successful
for (FKGKakaoTalkGroupChat groupChat : groupChats)
{
int64 chatId = groupChat.GetChatId(); // Group chatting room ID
FString title = groupChat.GetTitle(); // Group chatting room title
FString thumbnailImageUrl = groupChat.GetThumbnailImageUrl(); // Group chatting room thumbnail image URL
int32 memberCount = groupChat.GetMemberCount(); // Number of members in the group chatting room
TArray<FString> memberThumbnailImageUrls = groupChat.GetMemberThumbnailImageUrls(); // Thumbnail image URL list of group chatting room members. Up to 5
EKGKakaoTalkGroupChatType chatType = groupChat.GetChatType(); // Group chatting room type (general/open)
}
}
else
{
// Query of KakaoTalk group chatting room list failed
}
})); |
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24.1.2. Sending KakaoTalk Group Chatting Messages
This section shows an example of sending a message to a group chatting room. (Guide : 20. Kakaotalk Message Template V2 )
Unity
코드 블럭 |
---|
using Kakaogame.SDK;
KGKakaoTalkGroupChat groupChat; // Group chatting room (KGKakaoTalkGroupChat object)
string templateId = "1677";
Dictionary<string, object> argumentDic = new Dictionary<string, object>() {
{"msg", "New Connection, New World"},
{"iphoneMarketParam", "test"},
{"iphoneExecParam", "test"},
{"sender_name", "iOSTester"}
};
KGKakaoTalkMessage.SendNewGroupChatMessage(
groupChat,
templateId,
argumentDic,
(result) => {
if (result.isSuccess) {
// Sending of KakaoTalk group chatting message successful.
}
else if (result.code == KGResultCode.MessageSettingDisabled) {
// If the receiver has set up message rejection
}
else if (result.code == KGResultCode.ExceedDailyUsage) {
// Occurs when the daily quota (regardless of receiver) of messages from a specific app that can be sent by a user has been exceeded
}
else if (result.code == KGResultCode.ExceedMonthlyUsage) {
// Occurs when the monthly quota of messages that a user can send to another specific user has been exceeded
}
else {
// Other errors
}
}); |
|
Android
코드 블럭 |
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// [TODO] Retrieve chatting room data from my chatting room list
KGKakaoTalkGroupChat groupChat
// [TODO] Set the group chatting message template ID
String templateId;
// [TODO] Set the parameters needed for the group chatting message
Map<String, String> args = new LinkedHashMap<String, String>();
String nickname = ((KGKakaoProfile)KGLocalPlayer.getCurrentPlayer().getIdpProfile()).getNickname();
args.put("${sender_name}", nickname);
// Sending KakaoTalk Group Chatting Messages
KGKakaoTalkMessage.sendNewGroupChatMessage(groupChat, templateId, args, new KGResultCallback<Boolean>() {
@Override
public void onResult(KGResult<Boolean> result) {
writeLog("KGKakaoTalkMessage.sendGroupChatMessage() : " + result);
if (result.isSuccess()) {
// Sending of KakaoTalk group chatting message successful
} else {
// Sending of KakaoTalk group chatting message failed
if (result.getCode() == KGResult.KGResultCode.MESSAGE_SETTING_DISABLE) {
// If the receiver has set up message rejection.
} else if (result.getCode() == KGResult.KGResultCode.EXCEED_DAILY_USAGE) {
// Occurs when the daily quota (regardless of receiver) of messages from a specific app that can be sent by a user has been exceeded.
} else if (result.getCode() == KGResult.KGResultCode.EXCEED_MONTHLY_USAGE) {
// Occurs when the monthly quota of messages that a user can send to another specific user has been exceeded.
} else {
// Other errors
}
}
}
}); |
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iOS
코드 블럭 |
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#import <KakaoGame/KakaoGame.h>
// [TODO] Retrieve chatting room object from my group chatting room list
KGKakaoTalkGroupChat *groupChat; // Group chatting room (KGKakaoTalkGroupChat object)
// [TODO] Set the group chatting message template ID
NSString *templateId = @"1677"; // Issued group chatting message template ID
// [TODO] Set the parameters needed for the group chatting message |
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Map<String, String> args = new LinkedHashMap<String, String>();
String nickname = ((KGKakaoProfile)KGLocalPlayer.getCurrentPlayer().getIdpProfile()).getNickname();
args.put("${sender_name}", nickname)
NSDictionary *argumentDic = @{@"msg" : @"New Connection, New World.", @"iphoneMarketParam" : @"test", @"iphoneExecParam" : @"test", @"sender_name" : @"iOSTester"};
// Sending KakaoTalk Group Chatting Messages
|
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KGKakaoTalkMessage.sendNewGroupChatMessage(groupChat, templateId, args, new KGResultCallback<Boolean>() {
@Override
public void onResult(KGResult<Boolean> result[KGKakaoTalkMessage sendNewGroupChatMessageWithGroupChat:groupChat
templateId:templateId
argumentDic:argumentDic
completionHandler:^(NSError *error) {
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writeLog("KGKakaoTalkMessage.sendGroupChatMessage() : " + result);
if (result.isSuccess()) {
if (IS_SUCCESS(error) == YES)
{
// Sending of KakaoTalk group chatting message successful
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} else // Sending of KakaoTalk group chatting message failed
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if resultgetCode()KGResult.KGResultCode.MESSAGE_SETTING_DISABLEKGErrorMessageSettingDisabled)
{
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// If the receiver has set up message rejection |
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. else if resultgetCode()KGResult.KGResultCode.EXCEED_DAILY_USAGEKGErrorExceedDailyUsage)
{
|
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// Occurs when the daily quota (regardless of receiver) of messages from a specific app that can be sent by a user has been exceeded |
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. else if resultgetCode()KGResult.KGResultCode.EXCEED_MONTHLY_USAGEKGErrorExceedMonthlyUsage)
{
|
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// Occurs when the monthly quota of messages that a user can send to another specific user has been exceeded |
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. } else
})iOS
...
Windows Sync
코드 블럭 |
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#include "KakaoGameLib.h"
// [TODO] Bring your own profile object
KakaoGame::Data::KGLocalPlayer localPlayer;
// [TODO] |
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Set the group chatting message template ID
NSString *templateId = @"1677"; // Issued group chatting Get my chat room information from my chat room list
KakaoGame::Data::KGKakaoTalkGroupChat groupChat;
// [TODO] Set group message template ID
|
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std::wstring templateId;
// [TODO] |
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Settheparametersneededfor the chattingNSDictionary *argumentDic = @{@"msg" : @"New Connection, New World.", @"iphoneMarketParam" : @"test", @"iphoneExecParam" : @"test", @"sender_name" : @"iOSTester"};
// Sending KakaoTalk Group Chatting Messages
[KGKakaoTalkMessage sendNewGroupChatMessageWithGroupChat:groupChat
templateId:templateId
argumentDic:argumentDic
completionHandler:^(NSError *error) {
if (IS_SUCCESS(error) == YES)
{
// Sending of KakaoTalk group chatting message successful
}
else
{
// Sending of KakaoTalk group chatting message failed
if (error.code == KGErrorMessageSettingDisabled)
{
std::map<std::wstring, std::wstring> arguments;
arguments.insert(std::pair<std::wstring, std::wstring>(TEXT("${sender_name}"), localPlayer.kakaoProfile.nickname));
KakaoGame::Data::KGResult result;
KakaoGame::API::KGKakaoTalkMessage kgKakaoTalkMessage;
// Send a Kakaotalk group message
kgKakaoTalkMessage.sendNewGroupChatMessage(groupChat, templateId, args, result);
if (result.isSuccess()) {
// kakaoTalk group chat message sent successfully.
}
else
{
// 카카오톡 그룹 채팅 메시지 보내기 실패
if (result.code == KakaoGame::Data::KGResultCode::MessageSettingDisabled) {
// If the |
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receiverset upopted-out of the message.
|
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rejection
}
else if (error } else if (result.code == |
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KGErrorExceedDailyUsageKakaoGame::Data::KGResultCode::ExceedDailyUsage) |
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the dailythere is a day's quota (regardless of |
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receiverofmessagesfrom a specific app that besent byuserhas been exceeded
}
else if (errorapp.
} else if (result.code == |
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KGErrorExceedMonthlyUsageKakaoGame::Data::KGResultCode::ExceedMonthlyUsage) |
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themonthlyquotaofmessagesuseranotherspecificuser has been exceeded
}
else
{
Othererrors
}];Windows SyncAsync
코드 블럭 |
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#include "KakaoGameLib.h"
|
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// [TODO] Bring your own profile object
KakaoGame::Data::KGLocalPlayer localPlayer;
// [TODO] Get my chat room information from my chat room list
KakaoGame::Data::KGKakaoTalkGroupChat groupChat;
// [TODO] Set group message template ID
std::wstring templateId;
// [TODO] Add required arguments to group message
std::map<std::wstring, std::wstring> arguments;
arguments.insert(std::pair<std::wstring, std::wstring>(TEXT("${sender_name}"), localPlayer.kakaoProfile.nickname)) |
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;
KakaoGame::Data::KGResult result;
KakaoGame::API::KGKakaoTalkMessage kgKakaoTalkMessage;
// Send a Kakaotalk group message
kgKakaoTalkMessage.sendNewGroupChatMessage(groupChat, templateId, args, [this](KakaoGame::Data::KGResult result) |
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;if if (result.isSuccess()) {
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// kakaoTalk group chat message sent successfully.
}
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else if if (result.code == KakaoGame::Data::KGResultCode::MessageSettingDisabled) {
|
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// If the recipient has opted-out of the message.
|
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} else if (result.code == KakaoGame::Data::KGResultCode::ExceedDailyUsage) {
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// Occurs when there is a day's quota (regardless of recipient) that one person can send for a particular app.
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} else if (result.code == KakaoGame::Data::KGResultCode::ExceedMonthlyUsage) {
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// Occurs when one month exceeds a month's quota that a specific person can send to a particular app.
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Windows AsyncUnreal
KakaoGameLib
// [TODO] Bring your own profile object
KakaoGame::Data::KGLocalPlayer localPlayer;
// [TODO] Get my chat room information from my chat room list |
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KakaoGame::Data::KGKakaoTalkGroupChat groupChat;
FKGKakaoTalkGroupChat groupChat; // // Group chat room(FKGKakaoTalkGroupChat object)
// [TODO] Set group message template ID
|
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std::wstringFString templateId = TEXT("4108");
// [TODO] Add required arguments to group message
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std::map<std::wstring, std::wstring> arguments;
arguments.insert(std::pair<std::wstring, std::wstring>FKGIdpProfile idpProfile = FKGLocalPlayer::GetCurrentPlayer().GetIdpProfile();
FKGKakaoProfile *localKakaoProfile = (FKGKakaoProfile*)&idpProfile;
FString nickname = localKakaoProfile->GetNickname();
TSharedPtr<FJsonObject> argumentMap = MakeShareable(new FJsonObject);
argumentMap->SetStringField(TEXT("${sender_name}" |
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), localPlayer.kakaoProfile.nickname));
KakaoGame::API::KGKakaoTalkMessage kgKakaoTalkMessage;
// Send a Kakaotalk group message
kgKakaoTalkMessage.sendNewGroupChatMessage), nickname);
FKGKakaoTalkMessage::SendNewGroupChatMessage(groupChat, templateId, |
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argsargumentMap, FKGResultDelegate::CreateLambda([ |
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thisKakaoGame::Data::KGResult if isSuccess // kakaoTalk group chat message sent successfully.
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}
else
{
// 카카오톡 그룹 채팅 메시지 보내기 실패
if codeKakaoGameData::KGResultCode::MessageSettingDisabled)
{
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// If the recipient has opted-out of the message.
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else if codeKakaoGame:Data:KGResultCode:: // Occurs when there is a day's quota (regardless of recipient) that one person can send for a particular app.
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else if codeKakaoGame::Data::KGResultCodeFKGResultCode::ExceedMonthlyUsage)
{
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// Occurs when one month exceeds a month's quota that a specific person can send to a particular app.
|
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} else
}