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1. Installation and Runtime Environment

  • Minimum Version

    • Visual Studio 2019 or higher

2. SDK File Composition

The KakaoGameSDK_Windows_[버전].zip file you received is composed of the following files.

File/Directory

Description

KGObject.h

  • Object definition file.

KGData.h

  • Data definition file.

KakaoGameLib.h

  • API definition file.

KakaoGameLibD_md.lib

  • Debug dynamic link library for referencing in the project.

KakaoGameLibD_mt.lib

  • Debug static link library for referencing in the project.

KakaoGameLib_md.lib

  • Release dynamic link library for referencing in the project.

KakaoGameLib_mt.lib

  • Release static link library for referencing in the project.

Binary

  • Files distributed to use the SDK.

ApiReference

  • API reference documentation for the Windows SDK.

 

3. Connecting the Library to the Project and Loading the DLL

  • Copy the files from the Binary folder to the project you are using.

    Copy the necessary files such as KGObject.h, KGData.h, KakaoGameLib.h, and the KakaoGame libraries, as well as KakaoGame.dll.

    Execute the KakaoGame.dll loading function.

#include "KakaoGameLib.h"
#pragma comment (lib, "KakaoGameLib_mt.lib")

// Loading by file name or by file handle
KakaoGame::API::KGTInit::initialize(TEXT("KakaoGame.dll"));
or
KakaoGame::API::KGTInit::initialize(LoadLibrary(TEXT("KakaoGame.dll")));
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