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71.1. Reach Kakao SDK Example


71.1.1. Request authentication

This is an example of requesting authentication.

If you choose a way to authenticate at a certain point, you should implement it as shown below.

Even if you choose to conduct authentication at the login time, if the user does not have a CI value, you can request authentication by calling this authentication API.

If your game requires a purchase restriction with a CI value, be sure to call this API and check the CI value of the player before purchasing.

Unity 

// Request authentication
KGKakaoProfile.RequestAgeVerification((result) =>
{
    if (result.isSuccess)
    {
        KGLocalPlayer localPlayer = KGLocalPlayer.currentPlayer;
        string ci = ((KGKakaoProfile)localPlayer.idpProfile).ci;
   
        // Save the CI value on your game server. It is used to identify the user as one person.
    }
    else
    {
        // Fail
        if(result.isSuccess)
        {
            KGLocalPlayer localPlayer = KGLocalPlayer.currentPlayer;
            string ci = ((KGKakaoProfile)localPlayer.idpProfile).ci;
        }
        else
        {
            if (result.code == KGResultCode.UnderAgePlayer)
            {
               // The user is underage. Show the message, call logout API and quit your game.
            }
            else
            {
                // If personal authentication is mandatory, call this API again.
            }
        }
    }
});

Android 

// Request authentication
KGKakaoProfile.requestAgeVerification(activity, new KGResultCallback<Void>() {
    @Override
    public void onResult(KGResult<Void> result) {
        if (result.isSuccess()) {
            KGLocalPlayer localPlayer = KGLocalPlayer.getCurrentPlayer();
            String ci = ((KGKakaoProfile)localPlayer.getIdpProfile()).getCI();
  
            // Save the CI value on your game server. It is used to identify the user as one person.
        } else {
            // Fail
            if (result.getCode() == KGResult.KGResultCode.UDER_AGE_PLAYER) {
                // The user is underage. Show the message, call logout API and quit your game.
            } else {
                // If personal authentication is mandatory, call this API again.
            }
        }
    }
});

 

71.1.2. Request In-Game Service Status

This is an example of requesting an in-game service status.

You can take the badge exposure information of WebView before calling InGame WebView and apply it to the UI.

Unity 

// Request In-Game Service Status
KGKakaoInReachGameService.RequestIngameStatus((result, ingameStatus) =>
{
    if (result.isSuccess)
    {
        // Before you launch In-game Webview, check whether you want to expose the new badge.
        bool showNewBadge = ingameStatus.withGame.showNewBadge;
        // This is the time when the new badge is activated. You can decide whether to be exposed according to your plan.
        long lastModifiedAt = ingameStatus.withGame.lastModifiedAt;
        // The URL of the Webview.
        string homeUrl = ingameStatus.withGame.homeUrl();
    }
    else
    {
        // Fail...
    }
});

Android 

// Request In-Game Service Status
KGKakaoInReachGameService.requestIngameStatus(new KGResultCallback<KGIngameStatus>() {
    @Override
    public void onResult(KGResult<KGIngameStatus> result) {
        if (result.isSuccess()) {
            KGIngameStatus status = result.getContent();
 
            // Before you launch In-game Webview, check whether you want to expose the new badge.
            boolean showNewBadge = status.getWithGame().getShowNewBadge();
            // This is the time when the new badge is activated. You can decide whether to be exposed according to your plan.
            long lastModifiedAt = status.getWithGame().getLastModifiedAt();
            // The URL of the Webview.
            string homeUrl = status.getWithGame().getHomeUrl();
        } else {
            // Fail...
        }
    }
});

 

 

71.1.3. Exposure In-Game WebView

This is an example of exposing an in-game webview that exposes recommanded board games.

Unity 

// Show In-game Webview
KGKakaoInReachGameService.ShowIngameWebView((result, integerResult) =>
{
    if (result.isSuccess)
    {
        // Success
    }
    else
    {
        // Fail
    }
});

Android 

// Show In-game Webview
KGKakaoInReachGameService.showIngameWebView(new KGResultCallback<Integer>() {
    @Override
    public void onResult(KGResult<Integer> result) {
        if (result.isSuccess()) {
            // Success
        } else {
            // Fail
        }
    }
});

You can design the In-game Webview button to match the concept of your game and expose to the desired location.

The design of the button should follow the design guidelines below. If you do not need a design that matches the game's concept, download it from InGameWebViewButtonDesign.zip.

 

71.1.3.1. Ingame Webview Button Design Guide

  1. Ingame Webview Button

  2. New Badge

  3. Ex)


 

 

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