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Initialization and Status Change Event Processing


SDK Initialization

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Initialization and Status Change Event Processing SDK Example'.

using KakaoGame.API;

KGTApplication.InitSDK();

Start

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Initialization and Status Change Event Processing SDK Example'.

using KakaoGame.API;

KGTApplication.Start((result) =>
{
    if (result.IsSuccess)
    {
        // Start successful
        if (KGTPlayer.IsLoggedIn) 
        {
            // Auto login successful
            // The current Player's ID issued by the platform
            string playerId = KGTPlayer.CurrentPlayer.PlayerId;
            // Platform access token
            string accessToken = KGTPlayer.AccessToken;
            // Retrieve the current IDP authentication information
            var idpProfile = KGTPlayer.CurrentPlayer.IdpProfile;
            // [TODO] Log in to the game server and proceed to the game screen
        } 
        else 
        {
            // No auto login information, call the login API
        }
    }
    else 
    {
        if (result.code == KGTResultCode.NetworkFailure ||
            result.code == KGTResultCode.ServerTimeout ||
            result.code == KGTResultCode.ServerConnectionFailed) 
        {
            // [TODO] In case of a network error, notify the user that the start failed due to network issues and retry
        } 
        else 
        {
            // [TODO] Notify the user that an error occurred. It would be helpful to include the error code in the message for tracking the cause.
        }
    }
});

Pause

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Initialization and Status Change Event Processing SDK Example'.

using KakaoGame.API;

// Implement in the background transition function of appDelegate
// [Note] Implement in OnApplicationPause.
// [Note] Do not implement in OnApplicationFocus.
void OnApplicationPause(bool paused) {
    // Method to be executed when the game moves to the background
    // The Pause API always returns success.
    // Therefore, you do not need to check the result separately in the game.
    if (paused)
    {
        KGTApplication.Pause((result) => {});
    }
}

Resume

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Initialization and Status Change Event Processing SDK Example'.

using KakaoGame.API;

// Implement in the background transition function of appDelegate
// [Note] Implement in OnApplicationPause.
// [Note] Do not implement in OnApplicationFocus.
void OnApplicationPause(bool paused) {
    if (!paused) // When moved to the foreground
    {
        // Method to be executed when the game moves to the foreground
        KGTApplication.Resume((result) => 
        {
            if (result.IsSuccess) 
            {
                // [TODO] If resume is successful, resume the game screen.
            } 
            else 
            {
                // [TODO] If resume fails, navigate to the login screen if it’s an authentication failure; otherwise, show an error popup and check if the user wants to retry.
                if (result.code == KGTResultCode.AuthFailure ||
                    result.code == KGTResultCode.IdpAuthFailure) 
                {
                    // [TODO] In case of authentication failure, move to the start screen and perform the new login flow again.
                } 
                else 
                {
                    // [TODO] If other errors occur, provide an error notification and retry the resume.
                }
            }
        });
    }
}

Setting Up Auto Login in a Windows Environment

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Initialization and Status Change Event Processing SDK Example'.

using KakaoGame.API;

// Set whether to use auto-login; if not set, it defaults to not using auto-login.
// When auto-login is enabled and login is successful, auto-login information is generated.
// If auto-login information exists, the next time KGTApplication starts, auto-login will proceed automatically. 
// To remove the auto-login information, you must log out.
bool useAutoLogin = true;
KGTApplication.UseAutoLogin = useAutoLogin;

Login


매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Login SDK Example'.

Logging In Without Using the Default Login UI

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Login SDK Example'.

using KakaoGame.API;

KGTIdpCode idpCode = KGTIdpCode.Kakao;

KGTPlayer.Login(idpCode, (result) =>
{
    if (result.IsSuccess) 
    {
        // Handle successful login.
        // The current Player's ID issued by the platform
        string playerId = KGTPlayer.CurrentPlayer.PlayerId;
        // Platform access token
        string accessToken = KGTPlayer.AccessToken;
        // Retrieve the current IDP authentication information
        var idpProfile = KGTPlayer.CurrentPlayer.IdpProfile;
        // [TODO] Log in to the game server and proceed to the game screen
    } 
    else 
    {
        // Handle login failure.
        if (result.code == KGTResultCode.NetworkFailure ||
            result.code == KGTResultCode.ServerTimeout ||
            result.code == KGTResultCode.ServerConnectionFailed) 
        {
            // [TODO] If a network error occurs, prompt the user to retry logging in.
        } 
        else if (result.code == KGTResultCode.Forbidden) 
        {
            // [TODO] During the CBT period, authentication may not be possible for users who are not allowed. Display a notification to the user, and after clicking confirm, implement the app to exit.
        } 
        else if (result.code == KGTResultCode.UserCanceled) 
        {
            // [TODO] Since the user canceled during the login process, the login screen should be maintained.
        } 
        else 
        {
            // [TODO] If other errors occur, provide an error notification and prompt the user to retry logging in.
            // It is necessary to check the error code and logs to determine the cause.
        }
    }
});

Logging In Through the Launcher

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Login SDK Example'.

using KakaoGame.API;

// The bridgeToken received through the launcher
string bridgeToken = "";

KGTPlayer.LoginWithBridgeToken(bridgeToken, (result) =>
{
    if (result.IsSuccess) 
    {
        // Handle successful login.
        // The current Player's ID issued by the platform
        string playerId = KGTPlayer.CurrentPlayer.PlayerId;
        // Platform access token
        string accessToken = KGTPlayer.AccessToken;
        // Retrieve the current IDP authentication information
        var idpProfile = KGTPlayer.CurrentPlayer.IdpProfile;
        // [TODO] Log in to the game server and proceed to the game screen
    } 
    else 
    {
        // Handle login failure.
        if (result.code == KGTResultCode.NetworkFailure ||
            result.code == KGTResultCode.ServerTimeout ||
            result.code == KGTResultCode.ServerConnectionFailed) 
        {
            // [TODO] If a network error occurs, prompt the user to retry logging in.
        } 
        else if (result.code == KGTResultCode.Forbidden) 
        {
            // [TODO] During the CBT period, authentication may not be possible for users who are not allowed. Display a notification to the user, and after clicking confirm, implement the app to exit.
        } 
        else if (result.code == KGTResultCode.UserCanceled) 
        {
            // [TODO] Since the user canceled during the login process, the login screen should be maintained.
        } 
        else 
        {
            // [TODO] If other errors occur, provide an error notification and prompt the user to retry logging in.
            // It is necessary to check the error code and logs to determine the cause.
        }
    }
});

Logout


매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Logout SDK Example'.

Logging Out Without Using the Default Logout UI

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Logout SDK Example'.

using KakaoGame.API;

KGTPlayer.Logout(false, (result) =>
{
    if (result.IsSuccess) 
    {
        // Logout successful
        // [TODO] Return to the start screen
    } 
    else 
    {
        // Logout failed
    }
});

Unregistration


  • 탈퇴 UI를 개발사에서 직접 구현하고 싶을 경우(탈퇴 UI를 사용하고 싶지 않은 경우)를 위해서, 탈퇴 API가 제공됩니다.

Unregistering Without Using the Default Unregistration UI

기본 탈퇴 UI를 사용하지 않는 탈퇴하는 예제입니다.

using KakaoGame.API;

KGTPlayer.Unregister(false, (result) =>
{
    if (result.IsSuccess) 
    {
        // Unregistration successful
        // [TODO] Return to the start screen
    } 
    else 
    {
        // Unregistration failed
    }
});

Account Linking


매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Account Linking SDK Example'.

Linking Accounts Without Using the Default Account Linking UI

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Account Linking SDK Example'.

using KakaoGame.API;

KGTIdpCode idpCode = KGTIdpCode.Kakao;

KGTPlayer.Connect(idpCode, (result) =>
{
    if (result.IsSuccess) 
    {
        // Account connection successful
    } 
    else if (result.code == KGTResultCode.NotAuthorized) 
    {
        // When the current session is not authenticated
    }
    else if (result.code == KGTResultCode.InvalidState) 
    {
        // When the account is already connected
    }
    else if (result.code == KGTResultCode.AlreadyUsedIDPAccount) 
    {
        // When attempting to connect with an IDP account that is already in use
    }
    else 
    {
        // Other errors
    }
});

Profile


Retrieve My Information

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Profile SDK Example'.

using KakaoGame.API;

KGTPlayer player = KGTPlayer.CurrentPlayer;

Retrieve My IDP Information

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Profile SDK Example'.

using KakaoGame.API;

KGTIdpProfile idpProfile = KGTPlayer.CurrentPlayer.IdpProfile;

System Information


Retrieve Language Code

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

string languageCode = KGTSystem.LanguageCode;

Retrieve Country Code

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

string countryCode = KGTSystem.CountryCode;

Retrieve IP-based Country Code

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

string geoCountryCode = KGTSystem.GeoCountryCode;

Retrieve Device ID

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

string deviceId = KGTSystem.DeviceId;

Retrieve Device Model

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

string deviceModel = KGTSystem.DeviceModel;

Retrieve OS Name

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

string osName = KGTSystem.OsName;

Retrieve Network Connection Status

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

bool isNetworkConnected = KGTSystem.IsNetworkConnected;

Retrieve Connected Network Type

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

string networkType = KGTSystem.NetworkType;

Retrieve Set Game Language Code

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

string gameLanguageCode = KGTSystem.GameLanguageCode;

Set Game Language Code

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_System Information SDK Example'.

using KakaoGame.API;

var languageCode = KGTLanguageCode.Device;
KGTSystem.SetGameLanguageCode(languageCode);

Kakao Integration Feature


Setting Up KakaoTalk Game Message Reception

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Kakao Integration Feature SDK Example'.

using KakaoGame.API;

KGTKakaoTalk.ShowSetting((result) => 
{
    if (result.IsSuccess) 
    {
        // Successfully set the KakaoTalk game message reception settings
    }
    else if (result.code == KGTResultCode.NotKakaoTalkUser)
    {
        // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is not a KakaoTalk user, such as in the case of a user who is only registered for KakaoStory.
    }
    else 
    {
        // Failed to set the KakaoTalk game message reception settings
    }
});

KakaoTalk Profile Retrieval

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Kakao Integration Feature SDK Example'.

using KakaoGame.API;

KGTKakaoTalk.TalkProfile((result) => 
{
    if (result.IsSuccess) 
    {
        // Successfully retrieved KakaoTalk profile
        KGTKakaoTalkProfile talkProfile = result.Content;
    }
    else if (result.code == KGTResultCode.NotKakaoTalkUser)
    {
        // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is not a KakaoTalk user, such as in the case of a user who is only registered for KakaoStory.
    }
    else 
    {
        // Failed to retrieve KakaoTalk profile
    }
});

Retrieving KakaoTalk Game Friend List

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Kakao Integration Feature SDK Example'.

using KakaoGame.API;

KGTKakaoTalk.Friends((result) => 
{
    if (result.IsSuccess) 
    {
        var players = result.Content;
        // Successfully retrieved KakaoTalk game friends list.
        foreach(var player in players) {
            var kakaoProfile = (KGTKakaoProfile)player.IdpProfile; // Used when sending game messages
        }
    }
    else if (result.code == KGTResultCode.NotKakaoTalkUser)
    {
        // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is not a KakaoTalk user, such as in the case of a user who is only registered for KakaoStory.
    }
    else 
    {
        // Failed to retrieve KakaoTalk game message reception settings
    }
});

Sending KakaoTalk Game Messages

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Kakao Integration Feature SDK Example'.

using KakaoGame.API;

// Through the Friends API
KGTKakaoFriendProfile kakaoProfile; // Kakao profile (KGTKakaoFriendProfile object)

// [TODO] Set the template Id
string templateId;
  
// [TODO] Set the arguments for the message template
Dictionary<string, object> argumentDic = new Dictionary<string, object>();

KGTKakaoTalk.SendGameMessage(kakaoProfile, templateId, argumentDic, (result) => 
{
    if (result.IsSuccess) 
    {
        // Successfully sent a KakaoTalk chat message.
    }
    else if (result.code == KGTResultCode.MessageSettingDisabled) 
    {
        // The recipient has set message reception to be disabled.
    }
    else if (result.code == KGTResultCode.ExceedDailyUsage) 
    {
        // Occurs when the daily quota for sending messages to a specific app (regardless of the recipient) is exceeded.
    }
    else if (result.code == KGTResultCode.ExceedMonthlyUsage) 
    {
        // Occurs when the monthly quota for sending messages to a specific person for a specific app is exceeded.
    }
    else if (result.code == KGTResultCode.NotKakaoTalkUser)
    {
        // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is not a KakaoTalk user, such as in the case of a user who is only registered for KakaoStory.
    }
    else 
    {
        // Failed to send KakaoTalk chat message.
    }
});

Sending KakaoTalk Friend Invitation Messages

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Kakao Integration Feature SDK Example'.

using KakaoGame.API;

// [TODO] Set whether to display as a popup window
bool isSingle;

// [TODO] Set whether to display as a popup window
bool isPopup;
  
// [TODO] Set the template Id
string templateId;
  
// [TODO] Set the arguments for the message template
Dictionary<string, object> argumentDic = new Dictionary<string, object>();

KGTKakaoTalk.SendInviteMessage(isSingle, isPopup, templateId, argumentDic, (result) =>
{
    if (result.IsSuccess) 
    {
        // Request successful
    }
    else
    {
        // Request failed
        if (result.code == KGTResultCode.MessageSettingDisabled)
        {
            // The recipient has set message reception to be disabled.
        }
        else if (result.code == KGTResultCode.ExceedDailyUsage)
        {
            // Occurs when the daily quota for sending messages to a specific app (regardless of the recipient) is exceeded.
        }
        else if (result.code == KGTResultCode.ExceedMonthlyUsage)
        {
            // Occurs when the monthly quota for sending messages to a specific person for a specific app is exceeded.
        }
        else if (result.code == KGTResultCode.NotKakaoTalkUser)
        {
            // The logged-in user is not a 'KakaoTalk' user.
        }
        else
        {
            // Other errors
        }
    }
});

Adding a KakaoTalk Channel

매크로 처리 오류 'excerpt-include' : No link could be created for 'EN_Kakao Integration Feature SDK Example'.

using KakaoGame.API;

// [TODO] Set the channel Id
int channelId;

KGTKakaoTalk.AddChannel(channelId, (result) => 
{
    if (result.IsSuccess) 
    {
        // Successfully added friend
    }
    else if (result.code == KGTResultCode.NotKakaoTalkUser)
    {
        // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is not a KakaoTalk user, such as in the case of a user who is only registered for KakaoStory.
    }
    else
    {
        // Failed to add friend
    }
});

Google Games


ShowAchievement Screen

매크로 처리 오류 'excerpt-include' : User 'null' does not have permission to view the page 'EN_구글 게임 SDK 예제'.

using KakaoGame.API;

KGTGoogleGamesAchievements.ShowAchievementView();

Achievement Unlocked

매크로 처리 오류 'excerpt-include' : User 'null' does not have permission to view the page 'EN_구글 게임 SDK 예제'.

using KakaoGame.API;

// [TODO] Set the achievement ID
var id = "";

KGTGoogleGamesAchievements.Unlock(id);

Display Achievement

매크로 처리 오류 'excerpt-include' : User 'null' does not have permission to view the page 'EN_구글 게임 SDK 예제'.

using KakaoGame.API;

// [TODO] Set the achievement ID
var id = "";

KGTGoogleGamesAchievements.Reveal(id);

Increase Achievement Level

매크로 처리 오류 'excerpt-include' : User 'null' does not have permission to view the page 'EN_구글 게임 SDK 예제'.

using KakaoGame.API;

// [TODO] Set the achievement ID
var id = "";
var numSteps = 0;

KGTGoogleGamesAchievements.SetSteps(id, numSteps);

Set Achievement Level

매크로 처리 오류 'excerpt-include' : User 'null' does not have permission to view the page 'EN_구글 게임 SDK 예제'.

using KakaoGame.API;

// [TODO] Set the achievement ID
var id = "";
var numSteps = 0;

KGTGoogleGamesAchievements.Increment(id, numSteps);

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