Initialization and Status Change Event Processing
App Event Method Initialization (iOS Only)
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import KakaoGameTube @main class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? override init() { KGTApplication.setSwizzleAppDelegate(delegate: AppDelegate.description()) } }
SDK Initialization
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import KakaoGameTube /** * When using a single app */ let config = KGTConfig(appId: "909428", appSecret: "c3c38bbfa3828b342d946e9770c974d0", appVersion: "1.0.0", market: "appStore", ageRating: "14", serverType: .QA, logLevel: .Verbose) /** * When using an app group */ let apps: [String : String] = [ "909428" : "c3c38bbfa3828b342d946e9770c974d0", "921478" : "5891c32124ca35821890a0bc1cec77a5"] let config = KGTConfig(appGroupId: "tubeAppGroup", apps: apps, appVersion: "1.0.0", market: "appStore", ageRating: "14", serverType: .QA, logLevel: .Verbose) KGTApplication.initSDK(config)
Start
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import KakaoGameTube KGTApplication.start { error in if error.isSuccess { // When the start is successful // Whether auto-login is enabled let isLoggedIn = KGTPlayer.isLoggedIn if isLoggedIn { // The current Player ID issued by the platform let playerId = KGTPlayer.currentPlayer?.playerId // Platform access token let accessToken = KGTPlayer.accessToken // Retrieve the current IDP authentication information let idpProfile = KGTPlayer.currentPlayer?.idpProfile // [TODO] Move to the game screen. } else { // [TODO] If auto-login is not enabled, move to the login screen. } } else { // If the start fails - since initialization failed, retry start or close the app. if error.code == KGTErrorCode.networkFailure || error.code == KGTErrorCode.serverTimeout || error.code == KGTErrorCode.serverConnectionFalied { // [TODO] If a network error occurs, notify the user of the failure due to a network issue and retry. } else { // [TODO] If other errors occur, provide error guidance and request a retry. - If the issue persists, check the error code and logs to determine the cause. } } }
Pause
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import KakaoGameTube KGTApplication.pause()
Resume
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import KakaoGameTube KGTApplication.resume { error in if error.isSuccess { // [TODO] If resume is successful, resume the game screen. } else { // [TODO] If resume fails, move to the login screen if authentication fails, or show an error popup and check whether to retry for other errors. if error.code == KGTErrorCode.authFailure || error.code == KGTErrorCode.idpAuthFailure { // [TODO] If authentication fails, move to the start screen and perform the login flow again. } else { // [TODO] For other errors, provide error guidance and retry resume. If the issue persists, consider closing the app. } } })
Login
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Logging In Without Using the Default Login UI
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import KakaoGameTube // Set the IdpCode for login let idpCode = KGTIdpCode.Kakao // Login with a specific IDP KGTPlayer.login(with: idpCode) { error in if error.isSuccess { // IDP login and platform login successful // The current Player ID issued by the platform let playerId = KGTPlayer.currentPlayer?.playerId // Platform access token let accessToken = KGTPlayer.accessToken // Retrieve the current IDP authentication information let idpProfile = KGTPlayer.currentPlayer?.idpProfile // [TODO] Since login was successful, proceed to the game screen. } else { // IDP login or platform login failed // [TODO] If login fails, inform the user and retry. if error.code == KGTErrorCode.networkFailure || error.code == KGTErrorCode.serverTimeout || error.code == KGTErrorCode.serverConnectionFailed { // [TODO] If a network error occurs, request a login retry. } else if error.code == KGTErrorCode.blockedByPolicy { // [TODO] Login attempt from a blocked country code or IP range. Handle this accordingly. } else if error.code == KGTErrorCode.userCanceled { // [TODO] The user canceled the login process, so the login screen should remain. } else { // [TODO] For other errors, inform the user and request a login retry. - Check the error code and logs to identify the cause. } } })
Logout
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Logging Out Without Using the Default Logout UI
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import KakaoGameTube // Logout request KGTPlayer.logout(showUI: false) { error in if error.isSuccess { // Logout successful // [TODO] Return to the start screen } else { // Logout failed } })
Unregistration
탈퇴 UI를 개발사에서 직접 구현하고 싶을 경우(탈퇴 UI를 사용하고 싶지 않은 경우)를 위해서, 탈퇴 API가 제공됩니다.
Unregistering Without Using the Default Unregistration UI
기본 탈퇴 UI를 사용하지 않는 탈퇴하는 예제입니다.
import KakaoGameTube // Unregister request KGTPlayer.unregister(showUI: false) { error in if error.isSuccess { // Unregistration successful // [TODO] Return to the start screen } else { // Unregistration failed } })
Account Linking
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Linking Accounts Without Using the Default Account Linking UI
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import KakaoGameTube // Set the IdpCode you want to log in with let idpCode = KGTIdpCode.Kakao // Connect to a specific IDP account KGTPlayer.connect(idpCode: idpCode) { error in if error.isSuccess { // IDP connection successful // Player ID does not change. } else { // IDP connection failed if error.code == KGTErrorCode.invalidParameter { // Invalid parameter was passed } else if error.code == KGTErrorCode.notAuthorized { // The user is not currently logged in } else if error.code == KGTErrorCode.invalidState { // The current authenticated IDP is not eligible for account connection } else if error.code == KGTErrorCode.alreadyUsedIdpAccount { // The account is already connected } else { // Other errors occurred } } })
Profile
Retrieve My Information
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import KakaoGameTube let localPlayer = KGTPlayer.currentPlayer
Retrieve My IDP Information
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import KakaoGameTube let idpProfile = KGTPlayer.currentPlayer?.idpProfile
System Information
Retrieve Language Code
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import KakaoGameTube let languageCode = KGTSystem.languageCode
Retrieve Country Code
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import KakaoGameTube let countryCode = KGTSystem.countryCode
Retrieve IP-based Country Code
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import KakaoGameTube let countryCode = KGTSystem.geoCountryCode
Retrieve Device ID
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import KakaoGameTube let deviceId = KGTSystem.deviceId
Retrieve Device Model
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import KakaoGameTube let deviceModel = KGTSystem.deviceModel
Retrieve OS Name
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import KakaoGameTube let osName = KGTSystem.osName
Retrieve Network Connection Status
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import KakaoGameTube let isNetworkConnected = KGTSystem.isNetworkConnected
Retrieve Connected Network Type
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import KakaoGameTube let networkType = KGTSystem.networkType
Kakao Integration Feature
Setting Up KakaoTalk Game Message Reception
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import KakaoGameTube import KakaoGameTubeKakao // Display the view to set the KakaoTalk game message reception settings KGTKakaoTalk.showSetting { error, isAllowedMe in if error.isSuccess { // Successfully set the KakaoTalk game message reception settings let isAllowedMe = isAllowedMe // Whether message reception is allowed } else if error.code == KGTErrorCode.notKakaoTalkUser { // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is only registered with KakaoStory and not KakaoTalk. } else { // Failed to set the KakaoTalk game message reception settings } })
KakaoTalk Profile Retrieval
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import KakaoGameTube import KakaoGameTubeKakao // Display the view to set the KakaoTalk game message reception settings KGTKakaoTalk.showSetting { error, isAllowedMe in if error.isSuccess { // Successfully set the KakaoTalk game message reception settings let isAllowedMe = isAllowedMe // Whether message reception is allowed } else if error.code == KGTErrorCode.notKakaoTalkUser { // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is only registered with KakaoStory and not KakaoTalk. } else { // Failed to set the KakaoTalk game message reception settings } })
Retrieving KakaoTalk Game Friend List
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import KakaoGameTube import KakaoGameTubeKakao // Retrieve the list of game friends KGTKakaoTalk.friends { error, players in if error.isSuccess { // Successfully retrieved KakaoTalk game friends list. for player in players { if let kakaoFriendProfile = player.idpProfile as? KGTKakaoFriendProfile { // You can now access kakaoFriendProfile properties here } } } else if error.code == KGTErrorCode.notKakaoTalkUser { // The logged-in user is not a 'KakaoTalk' user. This occurs when the user is only registered with KakaoStory and not KakaoTalk. } else { // Failed to retrieve KakaoTalk game friends list } })
Sending KakaoTalk Game Messages
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import KakaoGameTube import KakaoGameTubeKakao // Friend object retrieved via the friends API let kakaoProfile: KGTKakaoFriendProfile = // Kakao profile (KGTKakaoFriendProfile object) // [TODO] Set the template ID let templateId = "" // [TODO] Set the arguments for the message template var argumentDic: [String: Any]? = [:] argumentDic?["rog_link"] = "test=100&hello20111" argumentDic?["bruce2"] = "test=100&hello=20111" // Send KakaoTalk game message KGTKakaoTalk.sendGameMessage(kakaoProfile: kakaoProfile, templateId: templateId, argumentDic: argumentDic) { error in if error.isSuccess { // Successfully sent KakaoTalk chat message } else { if error.code == KGTErrorCode.messageSettingDisabled { // The recipient has set to block messages } else if error.code == KGTErrorCode.exceedDailyUsage { // The daily quota for sending messages in a specific app (regardless of recipient) has been exceeded } else if error.code == KGTErrorCode.exceedMonthlyUsage { // The monthly quota for sending messages to a specific person in a specific app has been exceeded } else { // Failed to send KakaoTalk chat message } } })
Sending KakaoTalk Friend Invitation Messages
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import KakaoGameTube import KakaoGameTubeKakao // [TODO] Set whether to display as a popup let isSingle = true // [TODO] Set whether to display as a popup let isPopup = true // [TODO] Set the template ID let templateId = "" // [TODO] Set the arguments for the message template var argumentDic: [String: Any]? = [:] argumentDic?["rog_link"] = "test=100&hello20111" argumentDic?["bruce2"] = "test=100&hello=20111" KGTKakaoTalk.sendInviteMessage(isSingle: isSingle, isPopup: isPopup, templateId: templateId, argumentDic: argumentDic) { error, users in if error.isSuccess { // Successfully sent KakaoTalk invite message for user in users { // Check the list of users who received the invite message } } else { // Failed to send to all users (common cause needs to be returned) if error.code == KGTErrorCode.messageSettingDisabled { // The recipient has set to block messages } else if error.code == KGTErrorCode.exceedDailyUsage { // The daily quota for sending messages in a specific app (regardless of recipient) has been exceeded } else if error.code == KGTErrorCode.exceedMonthlyUsage { // The monthly quota for sending messages to a specific person in a specific app has been exceeded } else { // Failed to send KakaoTalk invite message } } })
Adding a KakaoTalk Channel
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import KakaoGameTube import KakaoGameTubeKakao // [TODO] Set the channel ID let channelId = 0 KGTKakaoTalk.addChannel(channelId: channelId) { error in if error.isSuccess { // Successfully added the channel } else if error.code == KGTErrorCode.notKakaoTalkUser { // The logged-in user is not a KakaoTalk user. For example, they might only be a Kakao Story user and not a KakaoTalk user. } else { // Failed to add the channel } })
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