29. KakaoTalk Mission-type Emoticon

To enable the mission-type emoticon feature, partners must reach an agreement with the Kakao Games Biz PM in advance.

 

 


What is a mission-type emoticon?

  • This service rewards KakaoTalk emoticons to the users who accomplished a mission in the game.

    • Emoticon: Emoticons made by the advertiser

  • These emoticons can be used to increase DAU, implement large-scale updates, promote sales, etc. as well as to attract new/existing users.

  • Various requirements such as creating new characters, completing tutorials, achieving levels, inviting friends, etc. can be set.

  • Emoticons are delivered immediately after a user accomplishes the set mission in the game.

     

Requirements for using mission-type emoticons

  • Mission-type emoticons are only available to partners who have reached an agreement with Kakao Games in advance.

 

Mission-type emoticon rewards delivery process

 

No

Task

Role

No

Task

Role

1

Manage mission-type emoticon accounts

Kakao Games Marketing Team

2

Review emoticon items selected by the strategic accounts (monthly) and manage the process

Kakao Games Marketing Team

3

Forward the basic information regarding the issuance of mission-type emoticons to the Marketing Team

Kakao Games Biz PM

4

(Advertising + Game)
Create a thread for emoticons to be issued at the advertising booking agit

Kakao Games Marketing Team

5

Register mission-type emoticon items

  • product zip, psd zip, Digital Item_info document

Kakao Games Marketing Team

6

Process booking at Midas and review the items based on the registered information

Kakao Games Marketing Team

7

Issue an "event code" to implement the mission-type rewards development

  • Event code(–> kakaoRewardApiKey)

Kakao

8

Forward the "event code" issued to the Biz PM

Kakao Games Marketing Team

9

Forward the "event code" information to the developer

Kakao Games Biz PM

10

The developer proceeds with the development for integration for the mission-type emoticon rewards

  • Integration Guide: 29.1. Server API Examples (/talk)

Developer of the game

 

Notes when developing mission-type emoticons

  • Event code

    • The developer will be provided with this information by Kakao Games Biz PM.

    • The integration guide has the event code defined as "kakaoRewardApiKey".

  • Issuance of test emoticons

    • When calling the Reward API, verify it with the 'Authorization' key value to identify it as a test user.

    • CASE 1. receive KakaoTalk Test Message

      • Before the campaign starts : When Kakao inspection has not been completed for the campaign

    • CASE 2. receive "NOT_ENOUGH_BUDGET" response

      • Before the campaign starts : If the campaign has passed Kakao inspection & calls for a test emoticon payment

      • Campaign in progress : Actually, the pre-set budget is exhausted

      • Campaign ends : When requesting emoticon issuance

  • Error codes

    • 29.1. Server API Examples (/talk) > detail_code / msg

  • How to process the reward for users who accomplished the mission before the event begins

    • Ex) The game opened at 11:00 am and a user accomplished the mission, however, the emoticon reward event will open at 2:00 pm.

    • To minimize CS cases, the following process is recommended.

    • Before the event begins, collect the information of users who accomplished the event missions. Once the event begins, batch process the information and issue rewards.

    • Disable the Get Emoticon button from the game client until the event begins.